npmtest-voxel (v0.0.1)

Code coverage report for node-npmtest-voxel/node_modules/voxel/voxel-browser.js

Statements: 34.81% (181 / 520)      Branches: 26.3% (71 / 270)      Functions: 48.44% (31 / 64)      Lines: 34.49% (169 / 490)      Ignored: none     

All files » node-npmtest-voxel/node_modules/voxel/ » voxel-browser.js
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(function(){var require = function (file, cwd) {
    var resolved = require.resolve(file, cwd || '/');
    var mod = require.modules[resolved];
    Iif (!mod) throw new Error(
        'Failed to resolve module ' + file + ', tried ' + resolved
    );
    var cached = require.cache[resolved];
    var res = cached? cached.exports : mod();
    return res;
};
 
require.paths = [];
require.modules = {};
require.cache = {};
require.extensions = [".js",".coffee",".json"];
 
require._core = {
    'assert': true,
    'events': true,
    'fs': true,
    'path': true,
    'vm': true
};
 
require.resolve = (function () {
    return function (x, cwd) {
        Iif (!cwd) cwd = '/';
        
        Iif (require._core[x]) return x;
        var path = require.modules.path();
        cwd = path.resolve('/', cwd);
        var y = cwd || '/';
        
        Eif (x.match(/^(?:\.\.?\/|\/)/)) {
            var m = loadAsFileSync(path.resolve(y, x))
                || loadAsDirectorySync(path.resolve(y, x));
            Eif (m) return m;
        }
        
        var n = loadNodeModulesSync(x, y);
        if (n) return n;
        
        throw new Error("Cannot find module '" + x + "'");
        
        function loadAsFileSync (x) {
            x = path.normalize(x);
            if (require.modules[x]) {
                return x;
            }
            
            for (var i = 0; i < require.extensions.length; i++) {
                var ext = require.extensions[i];
                if (require.modules[x + ext]) return x + ext;
            }
        }
        
        function loadAsDirectorySync (x) {
            x = x.replace(/\/+$/, '');
            var pkgfile = path.normalize(x + '/package.json');
            Eif (require.modules[pkgfile]) {
                var pkg = require.modules[pkgfile]();
                var b = pkg.browserify;
                Iif (typeof b === 'object' && b.main) {
                    var m = loadAsFileSync(path.resolve(x, b.main));
                    if (m) return m;
                }
                else Iif (typeof b === 'string') {
                    var m = loadAsFileSync(path.resolve(x, b));
                    if (m) return m;
                }
                else Eif (pkg.main) {
                    var m = loadAsFileSync(path.resolve(x, pkg.main));
                    Eif (m) return m;
                }
            }
            
            return loadAsFileSync(x + '/index');
        }
        
        function loadNodeModulesSync (x, start) {
            var dirs = nodeModulesPathsSync(start);
            for (var i = 0; i < dirs.length; i++) {
                var dir = dirs[i];
                var m = loadAsFileSync(dir + '/' + x);
                if (m) return m;
                var n = loadAsDirectorySync(dir + '/' + x);
                if (n) return n;
            }
            
            var m = loadAsFileSync(x);
            if (m) return m;
        }
        
        function nodeModulesPathsSync (start) {
            var parts;
            if (start === '/') parts = [ '' ];
            else parts = path.normalize(start).split('/');
            
            var dirs = [];
            for (var i = parts.length - 1; i >= 0; i--) {
                if (parts[i] === 'node_modules') continue;
                var dir = parts.slice(0, i + 1).join('/') + '/node_modules';
                dirs.push(dir);
            }
            
            return dirs;
        }
    };
})();
 
require.alias = function (from, to) {
    var path = require.modules.path();
    var res = null;
    try {
        res = require.resolve(from + '/package.json', '/');
    }
    catch (err) {
        res = require.resolve(from, '/');
    }
    var basedir = path.dirname(res);
    
    var keys = (Object.keys || function (obj) {
        var res = [];
        for (var key in obj) res.push(key);
        return res;
    })(require.modules);
    
    for (var i = 0; i < keys.length; i++) {
        var key = keys[i];
        if (key.slice(0, basedir.length + 1) === basedir + '/') {
            var f = key.slice(basedir.length);
            require.modules[to + f] = require.modules[basedir + f];
        }
        else if (key === basedir) {
            require.modules[to] = require.modules[basedir];
        }
    }
};
 
(function () {
    var process = {};
    var global = typeof window !== 'undefined' ? window : {};
    var definedProcess = false;
    
    require.define = function (filename, fn) {
        if (!definedProcess && require.modules.__browserify_process) {
            process = require.modules.__browserify_process();
            definedProcess = true;
        }
        
        var dirname = require._core[filename]
            ? ''
            : require.modules.path().dirname(filename)
        ;
        
        var require_ = function (file) {
            var requiredModule = require(file, dirname);
            var cached = require.cache[require.resolve(file, dirname)];
 
            Eif (cached && cached.parent === null) {
                cached.parent = module_;
            }
 
            return requiredModule;
        };
        require_.resolve = function (name) {
            return require.resolve(name, dirname);
        };
        require_.modules = require.modules;
        require_.define = require.define;
        require_.cache = require.cache;
        var module_ = {
            id : filename,
            filename: filename,
            exports : {},
            loaded : false,
            parent: null
        };
        
        require.modules[filename] = function () {
            require.cache[filename] = module_;
            fn.call(
                module_.exports,
                require_,
                module_,
                module_.exports,
                dirname,
                filename,
                process,
                global
            );
            module_.loaded = true;
            return module_.exports;
        };
    };
})();
 
 
require.define("path",function(require,module,exports,__dirname,__filename,process,global){function filter (xs, fn) {
    var res = [];
    for (var i = 0; i < xs.length; i++) {
        if (fn(xs[i], i, xs)) res.push(xs[i]);
    }
    return res;
}
 
// resolves . and .. elements in a path array with directory names there
// must be no slashes, empty elements, or device names (c:\) in the array
// (so also no leading and trailing slashes - it does not distinguish
// relative and absolute paths)
function normalizeArray(parts, allowAboveRoot) {
  // if the path tries to go above the root, `up` ends up > 0
  var up = 0;
  for (var i = parts.length; i >= 0; i--) {
    var last = parts[i];
    if (last == '.') {
      parts.splice(i, 1);
    } else Iif (last === '..') {
      parts.splice(i, 1);
      up++;
    } else Iif (up) {
      parts.splice(i, 1);
      up--;
    }
  }
 
  // if the path is allowed to go above the root, restore leading ..s
  Iif (allowAboveRoot) {
    for (; up--; up) {
      parts.unshift('..');
    }
  }
 
  return parts;
}
 
// Regex to split a filename into [*, dir, basename, ext]
// posix version
var splitPathRe = /^(.+\/(?!$)|\/)?((?:.+?)?(\.[^.]*)?)$/;
 
// path.resolve([from ...], to)
// posix version
exports.resolve = function() {
var resolvedPath = '',
    resolvedAbsolute = false;
 
for (var i = arguments.length; i >= -1 && !resolvedAbsolute; i--) {
  var path = (i >= 0)
      ? arguments[i]
      : process.cwd();
 
  // Skip empty and invalid entries
  if (typeof path !== 'string' || !path) {
    continue;
  }
 
  resolvedPath = path + '/' + resolvedPath;
  resolvedAbsolute = path.charAt(0) === '/';
}
 
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
 
// Normalize the path
resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
    return !!p;
  }), !resolvedAbsolute).join('/');
 
  return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
};
 
// path.normalize(path)
// posix version
exports.normalize = function(path) {
var isAbsolute = path.charAt(0) === '/',
    trailingSlash = path.slice(-1) === '/';
 
// Normalize the path
path = normalizeArray(filter(path.split('/'), function(p) {
    return !!p;
  }), !isAbsolute).join('/');
 
  Iif (!path && !isAbsolute) {
    path = '.';
  }
  Iif (path && trailingSlash) {
    path += '/';
  }
  
  return (isAbsolute ? '/' : '') + path;
};
 
 
// posix version
exports.join = function() {
  var paths = Array.prototype.slice.call(arguments, 0);
  return exports.normalize(filter(paths, function(p, index) {
    return p && typeof p === 'string';
  }).join('/'));
};
 
 
exports.dirname = function(path) {
  var dir = splitPathRe.exec(path)[1] || '';
  var isWindows = false;
  if (!dir) {
    // No dirname
    return '.';
  } else if (dir.length === 1 ||
      (isWindows && dir.length <= 3 && dir.charAt(1) === ':')) {
    // It is just a slash or a drive letter with a slash
    return dir;
  } else {
    // It is a full dirname, strip trailing slash
    return dir.substring(0, dir.length - 1);
  }
};
 
 
exports.basename = function(path, ext) {
  var f = splitPathRe.exec(path)[2] || '';
  // TODO: make this comparison case-insensitive on windows?
  if (ext && f.substr(-1 * ext.length) === ext) {
    f = f.substr(0, f.length - ext.length);
  }
  return f;
};
 
 
exports.extname = function(path) {
  return splitPathRe.exec(path)[3] || '';
};
 
});
 
require.define("__browserify_process",function(require,module,exports,__dirname,__filename,process,global){var process = module.exports = {};
 
process.nextTick = (function () {
    var canSetImmediate = typeof window !== 'undefined'
        && window.setImmediate;
    var canPost = typeof window !== 'undefined'
        && window.postMessage && window.addEventListener
    ;
 
    Iif (canSetImmediate) {
        return function (f) { return window.setImmediate(f) };
    }
 
    Iif (canPost) {
        var queue = [];
        window.addEventListener('message', function (ev) {
            if (ev.source === window && ev.data === 'browserify-tick') {
                ev.stopPropagation();
                if (queue.length > 0) {
                    var fn = queue.shift();
                    fn();
                }
            }
        }, true);
 
        return function nextTick(fn) {
            queue.push(fn);
            window.postMessage('browserify-tick', '*');
        };
    }
 
    return function nextTick(fn) {
        setTimeout(fn, 0);
    };
})();
 
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
 
process.binding = function (name) {
    if (name === 'evals') return (require)('vm')
    else throw new Error('No such module. (Possibly not yet loaded)')
};
 
(function () {
    var cwd = '/';
    var path;
    process.cwd = function () { return cwd };
    process.chdir = function (dir) {
        if (!path) path = require('path');
        cwd = path.resolve(dir, cwd);
    };
})();
 
});
 
require.define("/package.json",function(require,module,exports,__dirname,__filename,process,global){module.exports = {"main":"index.js"}
});
 
require.define("/index.js",function(require,module,exports,__dirname,__filename,process,global){module.exports.meshers = {
  culled: require('./meshers/culled').mesher,
  greedy: require('./meshers/greedy').mesher,
  monotone: require('./meshers/monotone').mesher,
  stupid: require('./meshers/stupid').mesher
}
 
module.exports.geometry = {}
module.exports.generator = {}
module.exports.generate = generate
 
// from https://github.com/mikolalysenko/mikolalysenko.github.com/blob/master/MinecraftMeshes2/js/testdata.js#L4
function generate(l, h, f) {
  var d = [ h[0]-l[0], h[1]-l[1], h[2]-l[2] ]
    , v = new Int32Array(d[0]*d[1]*d[2])
    , n = 0;
  for(var k=l[2]; k<h[2]; ++k)
  for(var j=l[1]; j<h[1]; ++j)
  for(var i=l[0]; i<h[0]; ++i, ++n) {
    v[n] = f(i,j,k);
  }
  return {voxels:v, dims:d};
}
 
// shape and terrain generator functions
module.exports.generator['Sphere'] = function(i,j,k) {
  return i*i+j*j+k*k <= 16*16 ? 0x113344 : 0;
}
 
module.exports.generator['Noise'] = function(i,j,k) {
  return Math.random() < 0.1 ? Math.random() * 0xffffff : 0;
}
 
module.exports.generator['Dense Noise'] = function(i,j,k) {
  return Math.round(Math.random() * 0xffffff);
}
 
module.exports.generator['Checker'] = function(i,j,k) {
  return !!((i+j+k)&1) ? (((i^j^k)&2) ? 1 : 0xffffff) : 0;
}
 
module.exports.generator['Hill'] = function(i,j,k) {
  return j <= 16 * Math.exp(-(i*i + k*k) / 64) ? 0x118822 : 0;
}
 
module.exports.generator['Valley'] = function(i,j,k) {
  return j <= (i*i + k*k) * 31 / (32*32*2) + 1 ? 0x118822 : 0;
}
 
module.exports.generator['Hilly Terrain'] = function(i,j,k) {
  var h0 = 3.0 * Math.sin(Math.PI * i / 12.0 - Math.PI * k * 0.1) + 27;    
  if(j > h0+1) {
    return 0;
  }
  if(h0 <= j) {
    return 0x23dd31;
  }
  var h1 = 2.0 * Math.sin(Math.PI * i * 0.25 - Math.PI * k * 0.3) + 20;
  if(h1 <= j) {
    return 0x964B00;
  }
  if(2 < j) {
    return Math.random() < 0.1 ? 0x222222 : 0xaaaaaa;
  }
  return 0xff0000;
}
 
// convenience function that uses the above functions to prebake some simple voxel geometries
module.exports.generateExamples = function() {
  return {
    'Sphere': generate([-16,-16,-16], [16,16,16], module.exports.generator['Sphere']),
    'Noise': generate([0,0,0], [16,16,16], module.exports.generator['Noise']),
    'Dense Noise': generate([0,0,0], [16,16,16], module.exports.generator['Dense Noise']),
    'Checker': generate([0,0,0], [8,8,8], module.exports.generator['Checker']),
    'Hill': generate([-16, 0, -16], [16,16,16], module.exports.generator['Hill']),
    'Valley': generate([0,0,0], [32,32,32], module.exports.generator['Valley']),
    'Hilly Terrain': generate([0, 0, 0], [32,32,32], module.exports.generator['Hilly Terrain'])
  }
}
 
 
});
 
require.define("/meshers/culled.js",function(require,module,exports,__dirname,__filename,process,global){//Naive meshing (with face culling)
function CulledMesh(volume, dims) {
  //Precalculate direction vectors for convenience
  var dir = new Array(3);
  for(var i=0; i<3; ++i) {
    dir[i] = [[0,0,0], [0,0,0]];
    dir[i][0][(i+1)%3] = 1;
    dir[i][1][(i+2)%3] = 1;
  }
  //March over the volume
  var vertices = []
    , faces = []
    , x = [0,0,0]
    , B = [[false,true]    //Incrementally update bounds (this is a bit ugly)
          ,[false,true]
          ,[false,true]]
    , n = -dims[0]*dims[1];
  for(           B[2]=[false,true],x[2]=-1; x[2]<dims[2]; B[2]=[true,(++x[2]<dims[2]-1)])
  for(n-=dims[0],B[1]=[false,true],x[1]=-1; x[1]<dims[1]; B[1]=[true,(++x[1]<dims[1]-1)])
  for(n-=1,      B[0]=[false,true],x[0]=-1; x[0]<dims[0]; B[0]=[true,(++x[0]<dims[0]-1)], ++n) {
    //Read current voxel and 3 neighboring voxels using bounds check results
    var p =   (B[0][0] && B[1][0] && B[2][0]) ? volume[n]                 : 0
      , b = [ (B[0][1] && B[1][0] && B[2][0]) ? volume[n+1]               : 0
            , (B[0][0] && B[1][1] && B[2][0]) ? volume[n+dims[0]]         : 0
            , (B[0][0] && B[1][0] && B[2][1]) ? volume[n+dims[0]*dims[1]] : 0
          ];
    //Generate faces
    for(var d=0; d<3; ++d)
    if((!!p) !== (!!b[d])) {
      var s = !p ? 1 : 0;
      var t = [x[0],x[1],x[2]]
        , u = dir[d][s]
        , v = dir[d][s^1];
      ++t[d];
      
      var vertex_count = vertices.length;
      vertices.push([t[0],           t[1],           t[2]          ]);
      vertices.push([t[0]+u[0],      t[1]+u[1],      t[2]+u[2]     ]);
      vertices.push([t[0]+u[0]+v[0], t[1]+u[1]+v[1], t[2]+u[2]+v[2]]);
      vertices.push([t[0]     +v[0], t[1]     +v[1], t[2]     +v[2]]);
      faces.push([vertex_count, vertex_count+1, vertex_count+2, vertex_count+3, s ? b[d] : p]);
    }
  }
  return { vertices:vertices, faces:faces };
}
 
 
Eif(exports) {
  exports.mesher = CulledMesh;
}
 
});
 
require.define("/meshers/greedy.js",function(require,module,exports,__dirname,__filename,process,global){var GreedyMesh = (function() {
//Cache buffer internally
var mask = new Int32Array(4096);
 
return function(volume, dims) {
  function f(i,j,k) {
    return volume[i + dims[0] * (j + dims[1] * k)];
  }
  //Sweep over 3-axes
  var vertices = [], faces = [];
  for(var d=0; d<3; ++d) {
    var i, j, k, l, w, h
      , u = (d+1)%3
      , v = (d+2)%3
      , x = [0,0,0]
      , q = [0,0,0];
    if(mask.length < dims[u] * dims[v]) {
      mask = new Int32Array(dims[u] * dims[v]);
    }
    q[d] = 1;
    for(x[d]=-1; x[d]<dims[d]; ) {
      //Compute mask
      var n = 0;
      for(x[v]=0; x[v]<dims[v]; ++x[v])
      for(x[u]=0; x[u]<dims[u]; ++x[u], ++n) {
        var a = (0    <= x[d]      ? f(x[0],      x[1],      x[2])      : 0)
          , b = (x[d] <  dims[d]-1 ? f(x[0]+q[0], x[1]+q[1], x[2]+q[2]) : 0);
        if((!!a) === (!!b) ) {
          mask[n] = 0;
        } else if(!!a) {
          mask[n] = a;
        } else {
          mask[n] = -b;
        }
      }
      //Increment x[d]
      ++x[d];
      //Generate mesh for mask using lexicographic ordering
      n = 0;
      for(j=0; j<dims[v]; ++j)
      for(i=0; i<dims[u]; ) {
        var c = mask[n];
        if(!!c) {
          //Compute width
          for(w=1; c === mask[n+w] && i+w<dims[u]; ++w) {
          }
          //Compute height (this is slightly awkward
          var done = false;
          for(h=1; j+h<dims[v]; ++h) {
            for(k=0; k<w; ++k) {
              if(c !== mask[n+k+h*dims[u]]) {
                done = true;
                break;
              }
            }
            if(done) {
              break;
            }
          }
          //Add quad
          x[u] = i;  x[v] = j;
          var du = [0,0,0]
            , dv = [0,0,0]; 
          if(c > 0) {
            dv[v] = h;
            du[u] = w;
          } else {
            c = -c;
            du[v] = h;
            dv[u] = w;
          }
          var vertex_count = vertices.length;
          vertices.push([x[0],             x[1],             x[2]            ]);
          vertices.push([x[0]+du[0],       x[1]+du[1],       x[2]+du[2]      ]);
          vertices.push([x[0]+du[0]+dv[0], x[1]+du[1]+dv[1], x[2]+du[2]+dv[2]]);
          vertices.push([x[0]      +dv[0], x[1]      +dv[1], x[2]      +dv[2]]);
          faces.push([vertex_count, vertex_count+1, vertex_count+2, vertex_count+3, c]);
          
          //Zero-out mask
          for(l=0; l<h; ++l)
          for(k=0; k<w; ++k) {
            mask[n+k+l*dims[u]] = 0;
          }
          //Increment counters and continue
          i += w; n += w;
        } else {
          ++i;    ++n;
        }
      }
    }
  }
  return { vertices:vertices, faces:faces };
}
})();
 
Eif(exports) {
  exports.mesher = GreedyMesh;
}
 
});
 
require.define("/meshers/monotone.js",function(require,module,exports,__dirname,__filename,process,global){"use strict";
 
var MonotoneMesh = (function(){
 
function MonotonePolygon(c, v, ul, ur) {
  this.color  = c;
  this.left   = [[ul, v]];
  this.right  = [[ur, v]];
};
 
MonotonePolygon.prototype.close_off = function(v) {
  this.left.push([ this.left[this.left.length-1][0], v ]);
  this.right.push([ this.right[this.right.length-1][0], v ]);
};
 
MonotonePolygon.prototype.merge_run = function(v, u_l, u_r) {
  var l = this.left[this.left.length-1][0]
    , r = this.right[this.right.length-1][0]; 
  if(l !== u_l) {
    this.left.push([ l, v ]);
    this.left.push([ u_l, v ]);
  }
  if(r !== u_r) {
    this.right.push([ r, v ]);
    this.right.push([ u_r, v ]);
  }
};
 
 
return function(volume, dims) {
  function f(i,j,k) {
    return volume[i + dims[0] * (j + dims[1] * k)];
  }
  //Sweep over 3-axes
  var vertices = [], faces = [];
  for(var d=0; d<3; ++d) {
    var i, j, k
      , u = (d+1)%3   //u and v are orthogonal directions to d
      , v = (d+2)%3
      , x = new Int32Array(3)
      , q = new Int32Array(3)
      , runs = new Int32Array(2 * (dims[u]+1))
      , frontier = new Int32Array(dims[u])  //Frontier is list of pointers to polygons
      , next_frontier = new Int32Array(dims[u])
      , left_index = new Int32Array(2 * dims[v])
      , right_index = new Int32Array(2 * dims[v])
      , stack = new Int32Array(24 * dims[v])
      , delta = [[0,0], [0,0]];
    //q points along d-direction
    q[d] = 1;
    //Initialize sentinel
    for(x[d]=-1; x[d]<dims[d]; ) {
      // --- Perform monotone polygon subdivision ---
      var n = 0
        , polygons = []
        , nf = 0;
      for(x[v]=0; x[v]<dims[v]; ++x[v]) {
        //Make one pass over the u-scan line of the volume to run-length encode polygon
        var nr = 0, p = 0, c = 0;
        for(x[u]=0; x[u]<dims[u]; ++x[u], p = c) {
          //Compute the type for this face
          var a = (0    <= x[d]      ? f(x[0],      x[1],      x[2])      : 0)
            , b = (x[d] <  dims[d]-1 ? f(x[0]+q[0], x[1]+q[1], x[2]+q[2]) : 0);
          c = a;
          if((!a) === (!b)) {
            c = 0;
          } else if(!a) {
            c = -b;
          }
          //If cell type doesn't match, start a new run
          if(p !== c) {
            runs[nr++] = x[u];
            runs[nr++] = c;
          }
        }
        //Add sentinel run
        runs[nr++] = dims[u];
        runs[nr++] = 0;
        //Update frontier by merging runs
        var fp = 0;
        for(var i=0, j=0; i<nf && j<nr-2; ) {
          var p    = polygons[frontier[i]]
            , p_l  = p.left[p.left.length-1][0]
            , p_r  = p.right[p.right.length-1][0]
            , p_c  = p.color
            , r_l  = runs[j]    //Start of run
            , r_r  = runs[j+2]  //End of run
            , r_c  = runs[j+1]; //Color of run
          //Check if we can merge run with polygon
          if(r_r > p_l && p_r > r_l && r_c === p_c) {
            //Merge run
            p.merge_run(x[v], r_l, r_r);
            //Insert polygon into frontier
            next_frontier[fp++] = frontier[i];
            ++i;
            j += 2;
          } else {
            //Check if we need to advance the run pointer
            if(r_r <= p_r) {
              if(!!r_c) {
                var n_poly = new MonotonePolygon(r_c, x[v], r_l, r_r);
                next_frontier[fp++] = polygons.length;
                polygons.push(n_poly);
              }
              j += 2;
            }
            //Check if we need to advance the frontier pointer
            if(p_r <= r_r) {
              p.close_off(x[v]);
              ++i;
            }
          }
        }
        //Close off any residual polygons
        for(; i<nf; ++i) {
          polygons[frontier[i]].close_off(x[v]);
        }
        //Add any extra runs to frontier
        for(; j<nr-2; j+=2) {
          var r_l  = runs[j]
            , r_r  = runs[j+2]
            , r_c  = runs[j+1];
          if(!!r_c) {
            var n_poly = new MonotonePolygon(r_c, x[v], r_l, r_r);
            next_frontier[fp++] = polygons.length;
            polygons.push(n_poly);
          }
        }
        //Swap frontiers
        var tmp = next_frontier;
        next_frontier = frontier;
        frontier = tmp;
        nf = fp;
      }
      //Close off frontier
      for(var i=0; i<nf; ++i) {
        var p = polygons[frontier[i]];
        p.close_off(dims[v]);
      }
      // --- Monotone subdivision of polygon is complete at this point ---
      
      x[d]++;
      
      //Now we just need to triangulate each monotone polygon
      for(var i=0; i<polygons.length; ++i) {
        var p = polygons[i]
          , c = p.color
          , flipped = false;
        if(c < 0) {
          flipped = true;
          c = -c;
        }
        for(var j=0; j<p.left.length; ++j) {
          left_index[j] = vertices.length;
          var y = [0.0,0.0,0.0]
            , z = p.left[j];
          y[d] = x[d];
          y[u] = z[0];
          y[v] = z[1];
          vertices.push(y);
        }
        for(var j=0; j<p.right.length; ++j) {
          right_index[j] = vertices.length;
          var y = [0.0,0.0,0.0]
            , z = p.right[j];
          y[d] = x[d];
          y[u] = z[0];
          y[v] = z[1];
          vertices.push(y);
        }
        //Triangulate the monotone polygon
        var bottom = 0
          , top = 0
          , l_i = 1
          , r_i = 1
          , side = true;  //true = right, false = left
        
        stack[top++] = left_index[0];
        stack[top++] = p.left[0][0];
        stack[top++] = p.left[0][1];
        
        stack[top++] = right_index[0];
        stack[top++] = p.right[0][0];
        stack[top++] = p.right[0][1];
        
        while(l_i < p.left.length || r_i < p.right.length) {
          //Compute next side
          var n_side = false;
          if(l_i === p.left.length) {
            n_side = true;
          } else if(r_i !== p.right.length) {
            var l = p.left[l_i]
              , r = p.right[r_i];
            n_side = l[1] > r[1];
          }
          var idx = n_side ? right_index[r_i] : left_index[l_i]
            , vert = n_side ? p.right[r_i] : p.left[l_i];
          if(n_side !== side) {
            //Opposite side
            while(bottom+3 < top) {
              if(flipped === n_side) {
                faces.push([ stack[bottom], stack[bottom+3], idx, c]);
              } else {
                faces.push([ stack[bottom+3], stack[bottom], idx, c]);              
              }
              bottom += 3;
            }
          } else {
            //Same side
            while(bottom+3 < top) {
              //Compute convexity
              for(var j=0; j<2; ++j)
              for(var k=0; k<2; ++k) {
                delta[j][k] = stack[top-3*(j+1)+k+1] - vert[k];
              }
              var det = delta[0][0] * delta[1][1] - delta[1][0] * delta[0][1];
              if(n_side === (det > 0)) {
                break;
              }
              if(det !== 0) {
                if(flipped === n_side) {
                  faces.push([ stack[top-3], stack[top-6], idx, c ]);
                } else {
                  faces.push([ stack[top-6], stack[top-3], idx, c ]);
                }
              }
              top -= 3;
            }
          }
          //Push vertex
          stack[top++] = idx;
          stack[top++] = vert[0];
          stack[top++] = vert[1];
          //Update loop index
          if(n_side) {
            ++r_i;
          } else {
            ++l_i;
          }
          side = n_side;
        }
      }
    }
  }
  return { vertices:vertices, faces:faces };
}
})();
 
Eif(exports) {
  exports.mesher = MonotoneMesh;
}
 
});
 
require.define("/meshers/stupid.js",function(require,module,exports,__dirname,__filename,process,global){//The stupidest possible way to generate a Minecraft mesh (I think)
function StupidMesh(volume, dims) {
  var vertices = [], faces = [], x = [0,0,0], n = 0;
  for(x[2]=0; x[2]<dims[2]; ++x[2])
  for(x[1]=0; x[1]<dims[1]; ++x[1])
  for(x[0]=0; x[0]<dims[0]; ++x[0], ++n)
  if(!!volume[n]) {
    for(var d=0; d<3; ++d) {
      var t = [x[0], x[1], x[2]]
        , u = [0,0,0]
        , v = [0,0,0];
      u[(d+1)%3] = 1;
      v[(d+2)%3] = 1;
      for(var s=0; s<2; ++s) {
        t[d] = x[d] + s;
        var tmp = u;
        u = v;
        v = tmp;
        var vertex_count = vertices.length;
        vertices.push([t[0],           t[1],           t[2]          ]);
        vertices.push([t[0]+u[0],      t[1]+u[1],      t[2]+u[2]     ]);
        vertices.push([t[0]+u[0]+v[0], t[1]+u[1]+v[1], t[2]+u[2]+v[2]]);
        vertices.push([t[0]     +v[0], t[1]     +v[1], t[2]     +v[2]]);
        faces.push([vertex_count, vertex_count+1, vertex_count+2, vertex_count+3, volume[n]]);
      }
    }
  }
  return { vertices:vertices, faces:faces };
}
 
 
Eif(exports) {
  exports.mesher = StupidMesh;
}
 
});
 
require.define("/test.js",function(require,module,exports,__dirname,__filename,process,global){voxel = require('./')
});
require("/test.js");
})();