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2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 | 2 2 1 | /* * Scroller * http://github.com/zynga/scroller * * Copyright 2011, Zynga Inc. * Licensed under the MIT License. * https://raw.github.com/zynga/scroller/master/MIT-LICENSE.txt * * Based on the work of: Unify Project (unify-project.org) * http://unify-project.org * Copyright 2011, Deutsche Telekom AG * License: MIT + Apache (V2) */ /* jshint eqnull: true */ /** * Generic animation class with support for dropped frames both optional easing and duration. * * Optional duration is useful when the lifetime is defined by another condition than time * e.g. speed of an animating object, etc. * * Dropped frame logic allows to keep using the same updater logic independent from the actual * rendering. This eases a lot of cases where it might be pretty complex to break down a state * based on the pure time difference. */ var zyngaCore = { effect: {} }; (function(global) { var time = Date.now || function() { return +new Date(); }; var desiredFrames = 60; var millisecondsPerSecond = 1000; var running = {}; var counter = 1; zyngaCore.effect.Animate = { /** * A requestAnimationFrame wrapper / polyfill. * * @param callback {Function} The callback to be invoked before the next repaint. * @param root {HTMLElement} The root element for the repaint */ requestAnimationFrame: (function() { // Check for request animation Frame support var requestFrame = global.requestAnimationFrame || global.webkitRequestAnimationFrame || global.mozRequestAnimationFrame || global.oRequestAnimationFrame; var isNative = !!requestFrame; if (requestFrame && !/requestAnimationFrame\(\)\s*\{\s*\[native code\]\s*\}/i.test(requestFrame.toString())) { isNative = false; } if (isNative) { return function(callback, root) { requestFrame(callback, root); }; } var TARGET_FPS = 60; var requests = {}; var requestCount = 0; var rafHandle = 1; var intervalHandle = null; var lastActive = +new Date(); return function(callback) { var callbackHandle = rafHandle++; // Store callback requests[callbackHandle] = callback; requestCount++; // Create timeout at first request if (intervalHandle === null) { intervalHandle = setInterval(function() { var time = +new Date(); var currentRequests = requests; // Reset data structure before executing callbacks requests = {}; requestCount = 0; for(var key in currentRequests) { if (currentRequests.hasOwnProperty(key)) { currentRequests[key](time); lastActive = time; } } // Disable the timeout when nothing happens for a certain // period of time if (time - lastActive > 2500) { clearInterval(intervalHandle); intervalHandle = null; } }, 1000 / TARGET_FPS); } return callbackHandle; }; })(), /** * Stops the given animation. * * @param id {Integer} Unique animation ID * @return {Boolean} Whether the animation was stopped (aka, was running before) */ stop: function(id) { var cleared = running[id] != null; if (cleared) { running[id] = null; } return cleared; }, /** * Whether the given animation is still running. * * @param id {Integer} Unique animation ID * @return {Boolean} Whether the animation is still running */ isRunning: function(id) { return running[id] != null; }, /** * Start the animation. * * @param stepCallback {Function} Pointer to function which is executed on every step. * Signature of the method should be `function(percent, now, virtual) { return continueWithAnimation; }` * @param verifyCallback {Function} Executed before every animation step. * Signature of the method should be `function() { return continueWithAnimation; }` * @param completedCallback {Function} * Signature of the method should be `function(droppedFrames, finishedAnimation) {}` * @param duration {Integer} Milliseconds to run the animation * @param easingMethod {Function} Pointer to easing function * Signature of the method should be `function(percent) { return modifiedValue; }` * @param root {Element} Render root, when available. Used for internal * usage of requestAnimationFrame. * @return {Integer} Identifier of animation. Can be used to stop it any time. */ start: function(stepCallback, verifyCallback, completedCallback, duration, easingMethod, root) { var start = time(); var lastFrame = start; var percent = 0; var dropCounter = 0; var id = counter++; if (!root) { root = document.body; } // Compacting running db automatically every few new animations if (id % 20 === 0) { var newRunning = {}; for (var usedId in running) { newRunning[usedId] = true; } running = newRunning; } // This is the internal step method which is called every few milliseconds var step = function(virtual) { // Normalize virtual value var render = virtual !== true; // Get current time var now = time(); // Verification is executed before next animation step if (!running[id] || (verifyCallback && !verifyCallback(id))) { running[id] = null; completedCallback && completedCallback(desiredFrames - (dropCounter / ((now - start) / millisecondsPerSecond)), id, false); return; } // For the current rendering to apply let's update omitted steps in memory. // This is important to bring internal state variables up-to-date with progress in time. if (render) { var droppedFrames = Math.round((now - lastFrame) / (millisecondsPerSecond / desiredFrames)) - 1; for (var j = 0; j < Math.min(droppedFrames, 4); j++) { step(true); dropCounter++; } } // Compute percent value if (duration) { percent = (now - start) / duration; if (percent > 1) { percent = 1; } } // Execute step callback, then... var value = easingMethod ? easingMethod(percent) : percent; if ((stepCallback(value, now, render) === false || percent === 1) && render) { running[id] = null; completedCallback && completedCallback(desiredFrames - (dropCounter / ((now - start) / millisecondsPerSecond)), id, percent === 1 || duration == null); } else if (render) { lastFrame = now; zyngaCore.effect.Animate.requestAnimationFrame(step, root); } }; // Mark as running running[id] = true; // Init first step zyngaCore.effect.Animate.requestAnimationFrame(step, root); // Return unique animation ID return id; } }; })(window); /* * Scroller * http://github.com/zynga/scroller * * Copyright 2011, Zynga Inc. * Licensed under the MIT License. * https://raw.github.com/zynga/scroller/master/MIT-LICENSE.txt * * Based on the work of: Unify Project (unify-project.org) * http://unify-project.org * Copyright 2011, Deutsche Telekom AG * License: MIT + Apache (V2) */ (function(ionic) { var NOOP = function(){}; // Easing Equations (c) 2003 Robert Penner, all rights reserved. // Open source under the BSD License. /** * @param pos {Number} position between 0 (start of effect) and 1 (end of effect) **/ var easeOutCubic = function(pos) { return (Math.pow((pos - 1), 3) + 1); }; /** * @param pos {Number} position between 0 (start of effect) and 1 (end of effect) **/ var easeInOutCubic = function(pos) { if ((pos /= 0.5) < 1) { return 0.5 * Math.pow(pos, 3); } return 0.5 * (Math.pow((pos - 2), 3) + 2); }; /** * ionic.views.Scroll * A powerful scroll view with support for bouncing, pull to refresh, and paging. * @param {Object} options options for the scroll view * @class A scroll view system * @memberof ionic.views */ ionic.views.Scroll = ionic.views.View.inherit({ initialize: function(options) { var self = this; self.__container = options.el; self.__content = options.el.firstElementChild; //Remove any scrollTop attached to these elements; they are virtual scroll now //This also stops on-load-scroll-to-window.location.hash that the browser does setTimeout(function() { if (self.__container && self.__content) { self.__container.scrollTop = 0; self.__content.scrollTop = 0; } }); self.options = { /** Disable scrolling on x-axis by default */ scrollingX: false, scrollbarX: true, /** Enable scrolling on y-axis */ scrollingY: true, scrollbarY: true, startX: 0, startY: 0, /** The amount to dampen mousewheel events */ wheelDampen: 6, /** The minimum size the scrollbars scale to while scrolling */ minScrollbarSizeX: 5, minScrollbarSizeY: 5, /** Scrollbar fading after scrolling */ scrollbarsFade: true, scrollbarFadeDelay: 300, /** The initial fade delay when the pane is resized or initialized */ scrollbarResizeFadeDelay: 1000, /** Enable animations for deceleration, snap back, zooming and scrolling */ animating: true, /** duration for animations triggered by scrollTo/zoomTo */ animationDuration: 250, /** The velocity required to make the scroll view "slide" after touchend */ decelVelocityThreshold: 4, /** The velocity required to make the scroll view "slide" after touchend when using paging */ decelVelocityThresholdPaging: 4, /** Enable bouncing (content can be slowly moved outside and jumps back after releasing) */ bouncing: true, /** Enable locking to the main axis if user moves only slightly on one of them at start */ locking: true, /** Enable pagination mode (switching between full page content panes) */ paging: false, /** Enable snapping of content to a configured pixel grid */ snapping: false, /** Enable zooming of content via API, fingers and mouse wheel */ zooming: false, /** Minimum zoom level */ minZoom: 0.5, /** Maximum zoom level */ maxZoom: 3, /** Multiply or decrease scrolling speed **/ speedMultiplier: 1, deceleration: 0.97, /** Whether to prevent default on a scroll operation to capture drag events **/ preventDefault: false, /** Callback that is fired on the later of touch end or deceleration end, provided that another scrolling action has not begun. Used to know when to fade out a scrollbar. */ scrollingComplete: NOOP, /** This configures the amount of change applied to deceleration when reaching boundaries **/ penetrationDeceleration: 0.03, /** This configures the amount of change applied to acceleration when reaching boundaries **/ penetrationAcceleration: 0.08, // The ms interval for triggering scroll events scrollEventInterval: 10, freeze: false, getContentWidth: function() { return Math.max(self.__content.scrollWidth, self.__content.offsetWidth); }, getContentHeight: function() { return Math.max(self.__content.scrollHeight, self.__content.offsetHeight + (self.__content.offsetTop * 2)); } }; for (var key in options) { self.options[key] = options[key]; } self.hintResize = ionic.debounce(function() { self.resize(); }, 1000, true); self.onScroll = function() { if (!ionic.scroll.isScrolling) { setTimeout(self.setScrollStart, 50); } else { clearTimeout(self.scrollTimer); self.scrollTimer = setTimeout(self.setScrollStop, 80); } }; self.freeze = function(shouldFreeze) { if (arguments.length) { self.options.freeze = shouldFreeze; } return self.options.freeze; }; // We can just use the standard freeze pop in our mouth self.freezeShut = self.freeze; self.setScrollStart = function() { ionic.scroll.isScrolling = Math.abs(ionic.scroll.lastTop - self.__scrollTop) > 1; clearTimeout(self.scrollTimer); self.scrollTimer = setTimeout(self.setScrollStop, 80); }; self.setScrollStop = function() { ionic.scroll.isScrolling = false; ionic.scroll.lastTop = self.__scrollTop; }; self.triggerScrollEvent = ionic.throttle(function() { self.onScroll(); ionic.trigger('scroll', { scrollTop: self.__scrollTop, scrollLeft: self.__scrollLeft, target: self.__container }); }, self.options.scrollEventInterval); self.triggerScrollEndEvent = function() { ionic.trigger('scrollend', { scrollTop: self.__scrollTop, scrollLeft: self.__scrollLeft, target: self.__container }); }; self.__scrollLeft = self.options.startX; self.__scrollTop = self.options.startY; // Get the render update function, initialize event handlers, // and calculate the size of the scroll container self.__callback = self.getRenderFn(); self.__initEventHandlers(); self.__createScrollbars(); }, run: function() { this.resize(); // Fade them out this.__fadeScrollbars('out', this.options.scrollbarResizeFadeDelay); }, /* --------------------------------------------------------------------------- INTERNAL FIELDS :: STATUS --------------------------------------------------------------------------- */ /** Whether only a single finger is used in touch handling */ __isSingleTouch: false, /** Whether a touch event sequence is in progress */ __isTracking: false, /** Whether a deceleration animation went to completion. */ __didDecelerationComplete: false, /** * Whether a gesture zoom/rotate event is in progress. Activates when * a gesturestart event happens. This has higher priority than dragging. */ __isGesturing: false, /** * Whether the user has moved by such a distance that we have enabled * dragging mode. Hint: It's only enabled after some pixels of movement to * not interrupt with clicks etc. */ __isDragging: false, /** * Not touching and dragging anymore, and smoothly animating the * touch sequence using deceleration. */ __isDecelerating: false, /** * Smoothly animating the currently configured change */ __isAnimating: false, /* --------------------------------------------------------------------------- INTERNAL FIELDS :: DIMENSIONS --------------------------------------------------------------------------- */ /** Available outer left position (from document perspective) */ __clientLeft: 0, /** Available outer top position (from document perspective) */ __clientTop: 0, /** Available outer width */ __clientWidth: 0, /** Available outer height */ __clientHeight: 0, /** Outer width of content */ __contentWidth: 0, /** Outer height of content */ __contentHeight: 0, /** Snapping width for content */ __snapWidth: 100, /** Snapping height for content */ __snapHeight: 100, /** Height to assign to refresh area */ __refreshHeight: null, /** Whether the refresh process is enabled when the event is released now */ __refreshActive: false, /** Callback to execute on activation. This is for signalling the user about a refresh is about to happen when he release */ __refreshActivate: null, /** Callback to execute on deactivation. This is for signalling the user about the refresh being cancelled */ __refreshDeactivate: null, /** Callback to execute to start the actual refresh. Call {@link #refreshFinish} when done */ __refreshStart: null, /** Zoom level */ __zoomLevel: 1, /** Scroll position on x-axis */ __scrollLeft: 0, /** Scroll position on y-axis */ __scrollTop: 0, /** Maximum allowed scroll position on x-axis */ __maxScrollLeft: 0, /** Maximum allowed scroll position on y-axis */ __maxScrollTop: 0, /* Scheduled left position (final position when animating) */ __scheduledLeft: 0, /* Scheduled top position (final position when animating) */ __scheduledTop: 0, /* Scheduled zoom level (final scale when animating) */ __scheduledZoom: 0, /* --------------------------------------------------------------------------- INTERNAL FIELDS :: LAST POSITIONS --------------------------------------------------------------------------- */ /** Left position of finger at start */ __lastTouchLeft: null, /** Top position of finger at start */ __lastTouchTop: null, /** Timestamp of last move of finger. Used to limit tracking range for deceleration speed. */ __lastTouchMove: null, /** List of positions, uses three indexes for each state: left, top, timestamp */ __positions: null, /* --------------------------------------------------------------------------- INTERNAL FIELDS :: DECELERATION SUPPORT --------------------------------------------------------------------------- */ /** Minimum left scroll position during deceleration */ __minDecelerationScrollLeft: null, /** Minimum top scroll position during deceleration */ __minDecelerationScrollTop: null, /** Maximum left scroll position during deceleration */ __maxDecelerationScrollLeft: null, /** Maximum top scroll position during deceleration */ __maxDecelerationScrollTop: null, /** Current factor to modify horizontal scroll position with on every step */ __decelerationVelocityX: null, /** Current factor to modify vertical scroll position with on every step */ __decelerationVelocityY: null, /** the browser-specific property to use for transforms */ __transformProperty: null, __perspectiveProperty: null, /** scrollbar indicators */ __indicatorX: null, __indicatorY: null, /** Timeout for scrollbar fading */ __scrollbarFadeTimeout: null, /** whether we've tried to wait for size already */ __didWaitForSize: null, __sizerTimeout: null, __initEventHandlers: function() { var self = this; // Event Handler var container = self.__container; // save height when scroll view is shrunk so we don't need to reflow var scrollViewOffsetHeight; /** * Shrink the scroll view when the keyboard is up if necessary and if the * focused input is below the bottom of the shrunk scroll view, scroll it * into view. */ self.scrollChildIntoView = function(e) { //console.log("scrollChildIntoView at: " + Date.now()); // D var scrollBottomOffsetToTop = container.getBoundingClientRect().bottom; // D - A scrollViewOffsetHeight = container.offsetHeight; var alreadyShrunk = self.isShrunkForKeyboard; var isModal = container.parentNode.classList.contains('modal'); // 680px is when the media query for 60% modal width kicks in var isInsetModal = isModal && window.innerWidth >= 680; /* * _______ * |---A---| <- top of scroll view * | | * |---B---| <- keyboard * | C | <- input * |---D---| <- initial bottom of scroll view * |___E___| <- bottom of viewport * * All commented calculations relative to the top of the viewport (ie E * is the viewport height, not 0) */ if (!alreadyShrunk) { // shrink scrollview so we can actually scroll if the input is hidden // if it isn't shrink so we can scroll to inputs under the keyboard // inset modals won't shrink on Android on their own when the keyboard appears if ( ionic.Platform.isIOS() || ionic.Platform.isFullScreen || isInsetModal ) { // if there are things below the scroll view account for them and // subtract them from the keyboard height when resizing // E - D E D var scrollBottomOffsetToBottom = e.detail.viewportHeight - scrollBottomOffsetToTop; // 0 or D - B if D > B E - B E - D var keyboardOffset = Math.max(0, e.detail.keyboardHeight - scrollBottomOffsetToBottom); ionic.requestAnimationFrame(function(){ // D - A or B - A if D > B D - A max(0, D - B) scrollViewOffsetHeight = scrollViewOffsetHeight - keyboardOffset; container.style.height = scrollViewOffsetHeight + "px"; container.style.overflow = "visible"; //update scroll view self.resize(); }); } self.isShrunkForKeyboard = true; } /* * _______ * |---A---| <- top of scroll view * | * | <- where we want to scroll to * |--B-D--| <- keyboard, bottom of scroll view * | C | <- input * | | * |___E___| <- bottom of viewport * * All commented calculations relative to the top of the viewport (ie E * is the viewport height, not 0) */ // if the element is positioned under the keyboard scroll it into view if (e.detail.isElementUnderKeyboard) { ionic.requestAnimationFrame(function(){ container.scrollTop = 0; // update D if we shrunk if (self.isShrunkForKeyboard && !alreadyShrunk) { scrollBottomOffsetToTop = container.getBoundingClientRect().bottom; } // middle of the scrollview, this is where we want to scroll to // (D - A) / 2 var scrollMidpointOffset = scrollViewOffsetHeight * 0.5; //console.log("container.offsetHeight: " + scrollViewOffsetHeight); // middle of the input we want to scroll into view // C var inputMidpoint = ((e.detail.elementBottom + e.detail.elementTop) / 2); // distance from middle of input to the bottom of the scroll view // C - D C D var inputMidpointOffsetToScrollBottom = inputMidpoint - scrollBottomOffsetToTop; //C - D + (D - A)/2 C - D (D - A)/ 2 var scrollTop = inputMidpointOffsetToScrollBottom + scrollMidpointOffset; if ( scrollTop > 0) { if (ionic.Platform.isIOS()) ionic.tap.cloneFocusedInput(container, self); self.scrollBy(0, scrollTop, true); self.onScroll(); } }); } // Only the first scrollView parent of the element that broadcasted this event // (the active element that needs to be shown) should receive this event e.stopPropagation(); }; self.resetScrollView = function() { //return scrollview to original height once keyboard has hidden if ( self.isShrunkForKeyboard ) { self.isShrunkForKeyboard = false; container.style.height = ""; container.style.overflow = ""; } self.resize(); }; //Broadcasted when keyboard is shown on some platforms. //See js/utils/keyboard.js container.addEventListener('scrollChildIntoView', self.scrollChildIntoView); // Listen on document because container may not have had the last // keyboardActiveElement, for example after closing a modal with a focused // input and returning to a previously resized scroll view in an ion-content. // Since we can only resize scroll views that are currently visible, just resize // the current scroll view when the keyboard is closed. document.addEventListener('resetScrollView', self.resetScrollView); function getEventTouches(e) { return e.touches && e.touches.length ? e.touches : [{ pageX: e.pageX, pageY: e.pageY }]; } self.touchStart = function(e) { self.startCoordinates = ionic.tap.pointerCoord(e); if ( ionic.tap.ignoreScrollStart(e) ) { return; } self.__isDown = true; if ( ionic.tap.containsOrIsTextInput(e.target) || e.target.tagName === 'SELECT' ) { // do not start if the target is a text input // if there is a touchmove on this input, then we can start the scroll self.__hasStarted = false; return; } self.__isSelectable = true; self.__enableScrollY = true; self.__hasStarted = true; self.doTouchStart(getEventTouches(e), e.timeStamp); e.preventDefault(); }; self.touchMove = function(e) { if (self.options.freeze || !self.__isDown || (!self.__isDown && e.defaultPrevented) || (e.target.tagName === 'TEXTAREA' && e.target.parentElement.querySelector(':focus')) ) { return; } if ( !self.__hasStarted && ( ionic.tap.containsOrIsTextInput(e.target) || e.target.tagName === 'SELECT' ) ) { // the target is a text input and scroll has started // since the text input doesn't start on touchStart, do it here self.__hasStarted = true; self.doTouchStart(getEventTouches(e), e.timeStamp); e.preventDefault(); return; } if (self.startCoordinates) { // we have start coordinates, so get this touch move's current coordinates var currentCoordinates = ionic.tap.pointerCoord(e); if ( self.__isSelectable && ionic.tap.isTextInput(e.target) && Math.abs(self.startCoordinates.x - currentCoordinates.x) > 20 ) { // user slid the text input's caret on its x axis, disable any future y scrolling self.__enableScrollY = false; self.__isSelectable = true; } if ( self.__enableScrollY && Math.abs(self.startCoordinates.y - currentCoordinates.y) > 10 ) { // user scrolled the entire view on the y axis // disabled being able to select text on an input // hide the input which has focus, and show a cloned one that doesn't have focus self.__isSelectable = false; ionic.tap.cloneFocusedInput(container, self); } } self.doTouchMove(getEventTouches(e), e.timeStamp, e.scale); self.__isDown = true; }; self.touchMoveBubble = function(e) { if(self.__isDown && self.options.preventDefault) { e.preventDefault(); } }; self.touchEnd = function(e) { if (!self.__isDown) return; self.doTouchEnd(e, e.timeStamp); self.__isDown = false; self.__hasStarted = false; self.__isSelectable = true; self.__enableScrollY = true; if ( !self.__isDragging && !self.__isDecelerating && !self.__isAnimating ) { ionic.tap.removeClonedInputs(container, self); } }; self.mouseWheel = ionic.animationFrameThrottle(function(e) { var scrollParent = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'ionic-scroll'); if (!self.options.freeze && scrollParent === self.__container) { self.hintResize(); self.scrollBy( (e.wheelDeltaX || e.deltaX || 0) / self.options.wheelDampen, (-e.wheelDeltaY || e.deltaY || 0) / self.options.wheelDampen ); self.__fadeScrollbars('in'); clearTimeout(self.__wheelHideBarTimeout); self.__wheelHideBarTimeout = setTimeout(function() { self.__fadeScrollbars('out'); }, 100); } }); if ('ontouchstart' in window) { // Touch Events container.addEventListener("touchstart", self.touchStart, false); if(self.options.preventDefault) container.addEventListener("touchmove", self.touchMoveBubble, false); document.addEventListener("touchmove", self.touchMove, false); document.addEventListener("touchend", self.touchEnd, false); document.addEventListener("touchcancel", self.touchEnd, false); document.addEventListener("wheel", self.mouseWheel, false); } else if (window.navigator.pointerEnabled) { // Pointer Events container.addEventListener("pointerdown", self.touchStart, false); if(self.options.preventDefault) container.addEventListener("pointermove", self.touchMoveBubble, false); document.addEventListener("pointermove", self.touchMove, false); document.addEventListener("pointerup", self.touchEnd, false); document.addEventListener("pointercancel", self.touchEnd, false); document.addEventListener("wheel", self.mouseWheel, false); } else if (window.navigator.msPointerEnabled) { // IE10, WP8 (Pointer Events) container.addEventListener("MSPointerDown", self.touchStart, false); if(self.options.preventDefault) container.addEventListener("MSPointerMove", self.touchMoveBubble, false); document.addEventListener("MSPointerMove", self.touchMove, false); document.addEventListener("MSPointerUp", self.touchEnd, false); document.addEventListener("MSPointerCancel", self.touchEnd, false); document.addEventListener("wheel", self.mouseWheel, false); } else { // Mouse Events var mousedown = false; self.mouseDown = function(e) { if ( ionic.tap.ignoreScrollStart(e) || e.target.tagName === 'SELECT' ) { return; } self.doTouchStart(getEventTouches(e), e.timeStamp); if ( !ionic.tap.isTextInput(e.target) ) { e.preventDefault(); } mousedown = true; }; self.mouseMove = function(e) { if (self.options.freeze || !mousedown || (!mousedown && e.defaultPrevented)) { return; } self.doTouchMove(getEventTouches(e), e.timeStamp); mousedown = true; }; self.mouseMoveBubble = function(e) { if (mousedown && self.options.preventDefault) { e.preventDefault(); } }; self.mouseUp = function(e) { if (!mousedown) { return; } self.doTouchEnd(e, e.timeStamp); mousedown = false; }; container.addEventListener("mousedown", self.mouseDown, false); if(self.options.preventDefault) container.addEventListener("mousemove", self.mouseMoveBubble, false); document.addEventListener("mousemove", self.mouseMove, false); document.addEventListener("mouseup", self.mouseUp, false); document.addEventListener('mousewheel', self.mouseWheel, false); document.addEventListener('wheel', self.mouseWheel, false); } }, __cleanup: function() { var self = this; var container = self.__container; container.removeEventListener('touchstart', self.touchStart); container.removeEventListener('touchmove', self.touchMoveBubble); document.removeEventListener('touchmove', self.touchMove); document.removeEventListener('touchend', self.touchEnd); document.removeEventListener('touchcancel', self.touchEnd); container.removeEventListener("pointerdown", self.touchStart); container.removeEventListener("pointermove", self.touchMoveBubble); document.removeEventListener("pointermove", self.touchMove); document.removeEventListener("pointerup", self.touchEnd); document.removeEventListener("pointercancel", self.touchEnd); container.removeEventListener("MSPointerDown", self.touchStart); container.removeEventListener("MSPointerMove", self.touchMoveBubble); document.removeEventListener("MSPointerMove", self.touchMove); document.removeEventListener("MSPointerUp", self.touchEnd); document.removeEventListener("MSPointerCancel", self.touchEnd); container.removeEventListener("mousedown", self.mouseDown); container.removeEventListener("mousemove", self.mouseMoveBubble); document.removeEventListener("mousemove", self.mouseMove); document.removeEventListener("mouseup", self.mouseUp); document.removeEventListener('mousewheel', self.mouseWheel); document.removeEventListener('wheel', self.mouseWheel); container.removeEventListener('scrollChildIntoView', self.scrollChildIntoView); document.removeEventListener('resetScrollView', self.resetScrollView); ionic.tap.removeClonedInputs(container, self); delete self.__container; delete self.__content; delete self.__indicatorX; delete self.__indicatorY; delete self.options.el; self.__callback = self.scrollChildIntoView = self.resetScrollView = NOOP; self.mouseMove = self.mouseDown = self.mouseUp = self.mouseWheel = self.touchStart = self.touchMove = self.touchEnd = self.touchCancel = NOOP; self.resize = self.scrollTo = self.zoomTo = self.__scrollingComplete = NOOP; container = null; }, /** Create a scroll bar div with the given direction **/ __createScrollbar: function(direction) { var bar = document.createElement('div'), indicator = document.createElement('div'); indicator.className = 'scroll-bar-indicator scroll-bar-fade-out'; if (direction == 'h') { bar.className = 'scroll-bar scroll-bar-h'; } else { bar.className = 'scroll-bar scroll-bar-v'; } bar.appendChild(indicator); return bar; }, __createScrollbars: function() { var self = this; var indicatorX, indicatorY; if (self.options.scrollingX) { indicatorX = { el: self.__createScrollbar('h'), sizeRatio: 1 }; indicatorX.indicator = indicatorX.el.children[0]; if (self.options.scrollbarX) { self.__container.appendChild(indicatorX.el); } self.__indicatorX = indicatorX; } if (self.options.scrollingY) { indicatorY = { el: self.__createScrollbar('v'), sizeRatio: 1 }; indicatorY.indicator = indicatorY.el.children[0]; if (self.options.scrollbarY) { self.__container.appendChild(indicatorY.el); } self.__indicatorY = indicatorY; } }, __resizeScrollbars: function() { var self = this; // Update horiz bar if (self.__indicatorX) { var width = Math.max(Math.round(self.__clientWidth * self.__clientWidth / (self.__contentWidth)), 20); if (width > self.__contentWidth) { width = 0; } if (width !== self.__indicatorX.size) { ionic.requestAnimationFrame(function(){ self.__indicatorX.indicator.style.width = width + 'px'; }); } self.__indicatorX.size = width; self.__indicatorX.minScale = self.options.minScrollbarSizeX / width; self.__indicatorX.maxPos = self.__clientWidth - width; self.__indicatorX.sizeRatio = self.__maxScrollLeft ? self.__indicatorX.maxPos / self.__maxScrollLeft : 1; } // Update vert bar if (self.__indicatorY) { var height = Math.max(Math.round(self.__clientHeight * self.__clientHeight / (self.__contentHeight)), 20); if (height > self.__contentHeight) { height = 0; } if (height !== self.__indicatorY.size) { ionic.requestAnimationFrame(function(){ self.__indicatorY && (self.__indicatorY.indicator.style.height = height + 'px'); }); } self.__indicatorY.size = height; self.__indicatorY.minScale = self.options.minScrollbarSizeY / height; self.__indicatorY.maxPos = self.__clientHeight - height; self.__indicatorY.sizeRatio = self.__maxScrollTop ? self.__indicatorY.maxPos / self.__maxScrollTop : 1; } }, /** * Move and scale the scrollbars as the page scrolls. */ __repositionScrollbars: function() { var self = this, heightScale, widthScale, widthDiff, heightDiff, x, y, xstop = 0, ystop = 0; if (self.__indicatorX) { // Handle the X scrollbar // Don't go all the way to the right if we have a vertical scrollbar as well if (self.__indicatorY) xstop = 10; x = Math.round(self.__indicatorX.sizeRatio * self.__scrollLeft) || 0; // The the difference between the last content X position, and our overscrolled one widthDiff = self.__scrollLeft - (self.__maxScrollLeft - xstop); if (self.__scrollLeft < 0) { widthScale = Math.max(self.__indicatorX.minScale, (self.__indicatorX.size - Math.abs(self.__scrollLeft)) / self.__indicatorX.size); // Stay at left x = 0; // Make sure scale is transformed from the left/center origin point self.__indicatorX.indicator.style[self.__transformOriginProperty] = 'left center'; } else if (widthDiff > 0) { widthScale = Math.max(self.__indicatorX.minScale, (self.__indicatorX.size - widthDiff) / self.__indicatorX.size); // Stay at the furthest x for the scrollable viewport x = self.__indicatorX.maxPos - xstop; // Make sure scale is transformed from the right/center origin point self.__indicatorX.indicator.style[self.__transformOriginProperty] = 'right center'; } else { // Normal motion x = Math.min(self.__maxScrollLeft, Math.max(0, x)); widthScale = 1; } var translate3dX = 'translate3d(' + x + 'px, 0, 0) scaleX(' + widthScale + ')'; if (self.__indicatorX.transformProp !== translate3dX) { self.__indicatorX.indicator.style[self.__transformProperty] = translate3dX; self.__indicatorX.transformProp = translate3dX; } } if (self.__indicatorY) { y = Math.round(self.__indicatorY.sizeRatio * self.__scrollTop) || 0; // Don't go all the way to the right if we have a vertical scrollbar as well if (self.__indicatorX) ystop = 10; heightDiff = self.__scrollTop - (self.__maxScrollTop - ystop); if (self.__scrollTop < 0) { heightScale = Math.max(self.__indicatorY.minScale, (self.__indicatorY.size - Math.abs(self.__scrollTop)) / self.__indicatorY.size); // Stay at top y = 0; // Make sure scale is transformed from the center/top origin point if (self.__indicatorY.originProp !== 'center top') { self.__indicatorY.indicator.style[self.__transformOriginProperty] = 'center top'; self.__indicatorY.originProp = 'center top'; } } else if (heightDiff > 0) { heightScale = Math.max(self.__indicatorY.minScale, (self.__indicatorY.size - heightDiff) / self.__indicatorY.size); // Stay at bottom of scrollable viewport y = self.__indicatorY.maxPos - ystop; // Make sure scale is transformed from the center/bottom origin point if (self.__indicatorY.originProp !== 'center bottom') { self.__indicatorY.indicator.style[self.__transformOriginProperty] = 'center bottom'; self.__indicatorY.originProp = 'center bottom'; } } else { // Normal motion y = Math.min(self.__maxScrollTop, Math.max(0, y)); heightScale = 1; } var translate3dY = 'translate3d(0,' + y + 'px, 0) scaleY(' + heightScale + ')'; if (self.__indicatorY.transformProp !== translate3dY) { self.__indicatorY.indicator.style[self.__transformProperty] = translate3dY; self.__indicatorY.transformProp = translate3dY; } } }, __fadeScrollbars: function(direction, delay) { var self = this; if (!self.options.scrollbarsFade) { return; } var className = 'scroll-bar-fade-out'; if (self.options.scrollbarsFade === true) { clearTimeout(self.__scrollbarFadeTimeout); if (direction == 'in') { if (self.__indicatorX) { self.__indicatorX.indicator.classList.remove(className); } if (self.__indicatorY) { self.__indicatorY.indicator.classList.remove(className); } } else { self.__scrollbarFadeTimeout = setTimeout(function() { if (self.__indicatorX) { self.__indicatorX.indicator.classList.add(className); } if (self.__indicatorY) { self.__indicatorY.indicator.classList.add(className); } }, delay || self.options.scrollbarFadeDelay); } } }, __scrollingComplete: function() { this.options.scrollingComplete(); ionic.tap.removeClonedInputs(this.__container, this); this.__fadeScrollbars('out'); }, resize: function(continueScrolling) { var self = this; if (!self.__container || !self.options) return; // Update Scroller dimensions for changed content // Add padding to bottom of content self.setDimensions( self.__container.clientWidth, self.__container.clientHeight, self.options.getContentWidth(), self.options.getContentHeight(), continueScrolling ); }, /* --------------------------------------------------------------------------- PUBLIC API --------------------------------------------------------------------------- */ getRenderFn: function() { var self = this; var content = self.__content; var docStyle = document.documentElement.style; var engine; if ('MozAppearance' in docStyle) { engine = 'gecko'; } else if ('WebkitAppearance' in docStyle) { engine = 'webkit'; } else if (typeof navigator.cpuClass === 'string') { engine = 'trident'; } var vendorPrefix = { trident: 'ms', gecko: 'Moz', webkit: 'Webkit', presto: 'O' }[engine]; var helperElem = document.createElement("div"); var undef; var perspectiveProperty = vendorPrefix + "Perspective"; var transformProperty = vendorPrefix + "Transform"; var transformOriginProperty = vendorPrefix + 'TransformOrigin'; self.__perspectiveProperty = transformProperty; self.__transformProperty = transformProperty; self.__transformOriginProperty = transformOriginProperty; if (helperElem.style[perspectiveProperty] !== undef) { return function(left, top, zoom, wasResize) { var translate3d = 'translate3d(' + (-left) + 'px,' + (-top) + 'px,0) scale(' + zoom + ')'; if (translate3d !== self.contentTransform) { content.style[transformProperty] = translate3d; self.contentTransform = translate3d; } self.__repositionScrollbars(); if (!wasResize) { self.triggerScrollEvent(); } }; } else if (helperElem.style[transformProperty] !== undef) { return function(left, top, zoom, wasResize) { content.style[transformProperty] = 'translate(' + (-left) + 'px,' + (-top) + 'px) scale(' + zoom + ')'; self.__repositionScrollbars(); if (!wasResize) { self.triggerScrollEvent(); } }; } else { return function(left, top, zoom, wasResize) { content.style.marginLeft = left ? (-left / zoom) + 'px' : ''; content.style.marginTop = top ? (-top / zoom) + 'px' : ''; content.style.zoom = zoom || ''; self.__repositionScrollbars(); if (!wasResize) { self.triggerScrollEvent(); } }; } }, /** * Configures the dimensions of the client (outer) and content (inner) elements. * Requires the available space for the outer element and the outer size of the inner element. * All values which are falsy (null or zero etc.) are ignored and the old value is kept. * * @param clientWidth {Integer} Inner width of outer element * @param clientHeight {Integer} Inner height of outer element * @param contentWidth {Integer} Outer width of inner element * @param contentHeight {Integer} Outer height of inner element */ setDimensions: function(clientWidth, clientHeight, contentWidth, contentHeight, continueScrolling) { var self = this; if (!clientWidth && !clientHeight && !contentWidth && !contentHeight) { // this scrollview isn't rendered, don't bother return; } // Only update values which are defined if (clientWidth === +clientWidth) { self.__clientWidth = clientWidth; } if (clientHeight === +clientHeight) { self.__clientHeight = clientHeight; } if (contentWidth === +contentWidth) { self.__contentWidth = contentWidth; } if (contentHeight === +contentHeight) { self.__contentHeight = contentHeight; } // Refresh maximums self.__computeScrollMax(); self.__resizeScrollbars(); // Refresh scroll position if (!continueScrolling) { self.scrollTo(self.__scrollLeft, self.__scrollTop, true, null, true); } }, /** * Sets the client coordinates in relation to the document. * * @param left {Integer} Left position of outer element * @param top {Integer} Top position of outer element */ setPosition: function(left, top) { this.__clientLeft = left || 0; this.__clientTop = top || 0; }, /** * Configures the snapping (when snapping is active) * * @param width {Integer} Snapping width * @param height {Integer} Snapping height */ setSnapSize: function(width, height) { this.__snapWidth = width; this.__snapHeight = height; }, /** * Activates pull-to-refresh. A special zone on the top of the list to start a list refresh whenever * the user event is released during visibility of this zone. This was introduced by some apps on iOS like * the official Twitter client. * * @param height {Integer} Height of pull-to-refresh zone on top of rendered list * @param activateCallback {Function} Callback to execute on activation. This is for signalling the user about a refresh is about to happen when he release. * @param deactivateCallback {Function} Callback to execute on deactivation. This is for signalling the user about the refresh being cancelled. * @param startCallback {Function} Callback to execute to start the real async refresh action. Call {@link #finishPullToRefresh} after finish of refresh. * @param showCallback {Function} Callback to execute when the refresher should be shown. This is for showing the refresher during a negative scrollTop. * @param hideCallback {Function} Callback to execute when the refresher should be hidden. This is for hiding the refresher when it's behind the nav bar. * @param tailCallback {Function} Callback to execute just before the refresher returns to it's original state. This is for zooming out the refresher. * @param pullProgressCallback Callback to state the progress while pulling to refresh */ activatePullToRefresh: function(height, refresherMethods) { var self = this; self.__refreshHeight = height; self.__refreshActivate = function() { ionic.requestAnimationFrame(refresherMethods.activate); }; self.__refreshDeactivate = function() { ionic.requestAnimationFrame(refresherMethods.deactivate); }; self.__refreshStart = function() { ionic.requestAnimationFrame(refresherMethods.start); }; self.__refreshShow = function() { ionic.requestAnimationFrame(refresherMethods.show); }; self.__refreshHide = function() { ionic.requestAnimationFrame(refresherMethods.hide); }; self.__refreshTail = function() { ionic.requestAnimationFrame(refresherMethods.tail); }; self.__refreshTailTime = 100; self.__minSpinTime = 600; }, /** * Starts pull-to-refresh manually. */ triggerPullToRefresh: function() { // Use publish instead of scrollTo to allow scrolling to out of boundary position // We don't need to normalize scrollLeft, zoomLevel, etc. here because we only y-scrolling when pull-to-refresh is enabled this.__publish(this.__scrollLeft, -this.__refreshHeight, this.__zoomLevel, true); var d = new Date(); this.refreshStartTime = d.getTime(); if (this.__refreshStart) { this.__refreshStart(); } }, /** * Signalizes that pull-to-refresh is finished. */ finishPullToRefresh: function() { var self = this; // delay to make sure the spinner has a chance to spin for a split second before it's dismissed var d = new Date(); var delay = 0; if (self.refreshStartTime + self.__minSpinTime > d.getTime()) { delay = self.refreshStartTime + self.__minSpinTime - d.getTime(); } setTimeout(function() { if (self.__refreshTail) { self.__refreshTail(); } setTimeout(function() { self.__refreshActive = false; if (self.__refreshDeactivate) { self.__refreshDeactivate(); } if (self.__refreshHide) { self.__refreshHide(); } self.scrollTo(self.__scrollLeft, self.__scrollTop, true); }, self.__refreshTailTime); }, delay); }, /** * Returns the scroll position and zooming values * * @return {Map} `left` and `top` scroll position and `zoom` level */ getValues: function() { return { left: this.__scrollLeft, top: this.__scrollTop, zoom: this.__zoomLevel }; }, /** * Returns the maximum scroll values * * @return {Map} `left` and `top` maximum scroll values */ getScrollMax: function() { return { left: this.__maxScrollLeft, top: this.__maxScrollTop }; }, /** * Zooms to the given level. Supports optional animation. Zooms * the center when no coordinates are given. * * @param level {Number} Level to zoom to * @param animate {Boolean} Whether to use animation * @param originLeft {Number} Zoom in at given left coordinate * @param originTop {Number} Zoom in at given top coordinate */ zoomTo: function(level, animate, originLeft, originTop) { var self = this; if (!self.options.zooming) { throw new Error("Zooming is not enabled!"); } // Stop deceleration if (self.__isDecelerating) { zyngaCore.effect.Animate.stop(self.__isDecelerating); self.__isDecelerating = false; } var oldLevel = self.__zoomLevel; // Normalize input origin to center of viewport if not defined if (originLeft == null) { originLeft = self.__clientWidth / 2; } if (originTop == null) { originTop = self.__clientHeight / 2; } // Limit level according to configuration level = Math.max(Math.min(level, self.options.maxZoom), self.options.minZoom); // Recompute maximum values while temporary tweaking maximum scroll ranges self.__computeScrollMax(level); // Recompute left and top coordinates based on new zoom level var left = ((originLeft + self.__scrollLeft) * level / oldLevel) - originLeft; var top = ((originTop + self.__scrollTop) * level / oldLevel) - originTop; // Limit x-axis if (left > self.__maxScrollLeft) { left = self.__maxScrollLeft; } else if (left < 0) { left = 0; } // Limit y-axis if (top > self.__maxScrollTop) { top = self.__maxScrollTop; } else if (top < 0) { top = 0; } // Push values out self.__publish(left, top, level, animate); }, /** * Zooms the content by the given factor. * * @param factor {Number} Zoom by given factor * @param animate {Boolean} Whether to use animation * @param originLeft {Number} Zoom in at given left coordinate * @param originTop {Number} Zoom in at given top coordinate */ zoomBy: function(factor, animate, originLeft, originTop) { this.zoomTo(this.__zoomLevel * factor, animate, originLeft, originTop); }, /** * Scrolls to the given position. Respect limitations and snapping automatically. * * @param left {Number} Horizontal scroll position, keeps current if value is <code>null</code> * @param top {Number} Vertical scroll position, keeps current if value is <code>null</code> * @param animate {Boolean} Whether the scrolling should happen using an animation * @param zoom {Number} Zoom level to go to */ scrollTo: function(left, top, animate, zoom, wasResize) { var self = this; // Stop deceleration if (self.__isDecelerating) { zyngaCore.effect.Animate.stop(self.__isDecelerating); self.__isDecelerating = false; } // Correct coordinates based on new zoom level if (zoom != null && zoom !== self.__zoomLevel) { if (!self.options.zooming) { throw new Error("Zooming is not enabled!"); } left *= zoom; top *= zoom; // Recompute maximum values while temporary tweaking maximum scroll ranges self.__computeScrollMax(zoom); } else { // Keep zoom when not defined zoom = self.__zoomLevel; } if (!self.options.scrollingX) { left = self.__scrollLeft; } else { if (self.options.paging) { left = Math.round(left / self.__clientWidth) * self.__clientWidth; } else if (self.options.snapping) { left = Math.round(left / self.__snapWidth) * self.__snapWidth; } } if (!self.options.scrollingY) { top = self.__scrollTop; } else { if (self.options.paging) { top = Math.round(top / self.__clientHeight) * self.__clientHeight; } else if (self.options.snapping) { top = Math.round(top / self.__snapHeight) * self.__snapHeight; } } // Limit for allowed ranges left = Math.max(Math.min(self.__maxScrollLeft, left), 0); top = Math.max(Math.min(self.__maxScrollTop, top), 0); // Don't animate when no change detected, still call publish to make sure // that rendered position is really in-sync with internal data if (left === self.__scrollLeft && top === self.__scrollTop) { animate = false; } // Publish new values self.__publish(left, top, zoom, animate, wasResize); }, /** * Scroll by the given offset * * @param left {Number} Scroll x-axis by given offset * @param top {Number} Scroll y-axis by given offset * @param animate {Boolean} Whether to animate the given change */ scrollBy: function(left, top, animate) { var self = this; var startLeft = self.__isAnimating ? self.__scheduledLeft : self.__scrollLeft; var startTop = self.__isAnimating ? self.__scheduledTop : self.__scrollTop; self.scrollTo(startLeft + (left || 0), startTop + (top || 0), animate); }, /* --------------------------------------------------------------------------- EVENT CALLBACKS --------------------------------------------------------------------------- */ /** * Mouse wheel handler for zooming support */ doMouseZoom: function(wheelDelta, timeStamp, pageX, pageY) { var change = wheelDelta > 0 ? 0.97 : 1.03; return this.zoomTo(this.__zoomLevel * change, false, pageX - this.__clientLeft, pageY - this.__clientTop); }, /** * Touch start handler for scrolling support */ doTouchStart: function(touches, timeStamp) { var self = this; // remember if the deceleration was just stopped self.__decStopped = !!(self.__isDecelerating || self.__isAnimating); self.hintResize(); if (timeStamp instanceof Date) { timeStamp = timeStamp.valueOf(); } if (typeof timeStamp !== "number") { timeStamp = Date.now(); } // Reset interruptedAnimation flag self.__interruptedAnimation = true; // Stop deceleration if (self.__isDecelerating) { zyngaCore.effect.Animate.stop(self.__isDecelerating); self.__isDecelerating = false; self.__interruptedAnimation = true; } // Stop animation if (self.__isAnimating) { zyngaCore.effect.Animate.stop(self.__isAnimating); self.__isAnimating = false; self.__interruptedAnimation = true; } // Use center point when dealing with two fingers var currentTouchLeft, currentTouchTop; var isSingleTouch = touches.length === 1; if (isSingleTouch) { currentTouchLeft = touches[0].pageX; currentTouchTop = touches[0].pageY; } else { currentTouchLeft = Math.abs(touches[0].pageX + touches[1].pageX) / 2; currentTouchTop = Math.abs(touches[0].pageY + touches[1].pageY) / 2; } // Store initial positions self.__initialTouchLeft = currentTouchLeft; self.__initialTouchTop = currentTouchTop; // Store initial touchList for scale calculation self.__initialTouches = touches; // Store current zoom level self.__zoomLevelStart = self.__zoomLevel; // Store initial touch positions self.__lastTouchLeft = currentTouchLeft; self.__lastTouchTop = currentTouchTop; // Store initial move time stamp self.__lastTouchMove = timeStamp; // Reset initial scale self.__lastScale = 1; // Reset locking flags self.__enableScrollX = !isSingleTouch && self.options.scrollingX; self.__enableScrollY = !isSingleTouch && self.options.scrollingY; // Reset tracking flag self.__isTracking = true; // Reset deceleration complete flag self.__didDecelerationComplete = false; // Dragging starts directly with two fingers, otherwise lazy with an offset self.__isDragging = !isSingleTouch; // Some features are disabled in multi touch scenarios self.__isSingleTouch = isSingleTouch; // Clearing data structure self.__positions = []; }, /** * Touch move handler for scrolling support */ doTouchMove: function(touches, timeStamp, scale) { if (timeStamp instanceof Date) { timeStamp = timeStamp.valueOf(); } if (typeof timeStamp !== "number") { timeStamp = Date.now(); } var self = this; // Ignore event when tracking is not enabled (event might be outside of element) if (!self.__isTracking) { return; } var currentTouchLeft, currentTouchTop; // Compute move based around of center of fingers if (touches.length === 2) { currentTouchLeft = Math.abs(touches[0].pageX + touches[1].pageX) / 2; currentTouchTop = Math.abs(touches[0].pageY + touches[1].pageY) / 2; // Calculate scale when not present and only when touches are used if (!scale && self.options.zooming) { scale = self.__getScale(self.__initialTouches, touches); } } else { currentTouchLeft = touches[0].pageX; currentTouchTop = touches[0].pageY; } var positions = self.__positions; // Are we already is dragging mode? if (self.__isDragging) { self.__decStopped = false; // Compute move distance var moveX = currentTouchLeft - self.__lastTouchLeft; var moveY = currentTouchTop - self.__lastTouchTop; // Read previous scroll position and zooming var scrollLeft = self.__scrollLeft; var scrollTop = self.__scrollTop; var level = self.__zoomLevel; // Work with scaling if (scale != null && self.options.zooming) { var oldLevel = level; // Recompute level based on previous scale and new scale level = level / self.__lastScale * scale; // Limit level according to configuration level = Math.max(Math.min(level, self.options.maxZoom), self.options.minZoom); // Only do further compution when change happened if (oldLevel !== level) { // Compute relative event position to container var currentTouchLeftRel = currentTouchLeft - self.__clientLeft; var currentTouchTopRel = currentTouchTop - self.__clientTop; // Recompute left and top coordinates based on new zoom level scrollLeft = ((currentTouchLeftRel + scrollLeft) * level / oldLevel) - currentTouchLeftRel; scrollTop = ((currentTouchTopRel + scrollTop) * level / oldLevel) - currentTouchTopRel; // Recompute max scroll values self.__computeScrollMax(level); } } if (self.__enableScrollX) { scrollLeft -= moveX * self.options.speedMultiplier; var maxScrollLeft = self.__maxScrollLeft; if (scrollLeft > maxScrollLeft || scrollLeft < 0) { // Slow down on the edges if (self.options.bouncing) { scrollLeft += (moveX / 2 * self.options.speedMultiplier); } else if (scrollLeft > maxScrollLeft) { scrollLeft = maxScrollLeft; } else { scrollLeft = 0; } } } // Compute new vertical scroll position if (self.__enableScrollY) { scrollTop -= moveY * self.options.speedMultiplier; var maxScrollTop = self.__maxScrollTop; if (scrollTop > maxScrollTop || scrollTop < 0) { // Slow down on the edges if (self.options.bouncing || (self.__refreshHeight && scrollTop < 0)) { scrollTop += (moveY / 2 * self.options.speedMultiplier); // Support pull-to-refresh (only when only y is scrollable) if (!self.__enableScrollX && self.__refreshHeight != null) { // hide the refresher when it's behind the header bar in case of header transparency if (scrollTop < 0) { self.__refreshHidden = false; self.__refreshShow(); } else { self.__refreshHide(); self.__refreshHidden = true; } if (!self.__refreshActive && scrollTop <= -self.__refreshHeight) { self.__refreshActive = true; if (self.__refreshActivate) { self.__refreshActivate(); } } else if (self.__refreshActive && scrollTop > -self.__refreshHeight) { self.__refreshActive = false; if (self.__refreshDeactivate) { self.__refreshDeactivate(); } } } } else if (scrollTop > maxScrollTop) { scrollTop = maxScrollTop; } else { scrollTop = 0; } } else if (self.__refreshHeight && !self.__refreshHidden) { // if a positive scroll value and the refresher is still not hidden, hide it self.__refreshHide(); self.__refreshHidden = true; } } // Keep list from growing infinitely (holding min 10, max 20 measure points) if (positions.length > 60) { positions.splice(0, 30); } // Track scroll movement for decleration positions.push(scrollLeft, scrollTop, timeStamp); // Sync scroll position self.__publish(scrollLeft, scrollTop, level); // Otherwise figure out whether we are switching into dragging mode now. } else { var minimumTrackingForScroll = self.options.locking ? 3 : 0; var minimumTrackingForDrag = 5; var distanceX = Math.abs(currentTouchLeft - self.__initialTouchLeft); var distanceY = Math.abs(currentTouchTop - self.__initialTouchTop); self.__enableScrollX = self.options.scrollingX && distanceX >= minimumTrackingForScroll; self.__enableScrollY = self.options.scrollingY && distanceY >= minimumTrackingForScroll; positions.push(self.__scrollLeft, self.__scrollTop, timeStamp); self.__isDragging = (self.__enableScrollX || self.__enableScrollY) && (distanceX >= minimumTrackingForDrag || distanceY >= minimumTrackingForDrag); if (self.__isDragging) { self.__interruptedAnimation = false; self.__fadeScrollbars('in'); } } // Update last touch positions and time stamp for next event self.__lastTouchLeft = currentTouchLeft; self.__lastTouchTop = currentTouchTop; self.__lastTouchMove = timeStamp; self.__lastScale = scale; }, /** * Touch end handler for scrolling support */ doTouchEnd: function(e, timeStamp) { if (timeStamp instanceof Date) { timeStamp = timeStamp.valueOf(); } if (typeof timeStamp !== "number") { timeStamp = Date.now(); } var self = this; // Ignore event when tracking is not enabled (no touchstart event on element) // This is required as this listener ('touchmove') sits on the document and not on the element itself. if (!self.__isTracking) { return; } // Not touching anymore (when two finger hit the screen there are two touch end events) self.__isTracking = false; // Be sure to reset the dragging flag now. Here we also detect whether // the finger has moved fast enough to switch into a deceleration animation. if (self.__isDragging) { // Reset dragging flag self.__isDragging = false; // Start deceleration // Verify that the last move detected was in some relevant time frame if (self.__isSingleTouch && self.options.animating && (timeStamp - self.__lastTouchMove) <= 100) { // Then figure out what the scroll position was about 100ms ago var positions = self.__positions; var endPos = positions.length - 1; var startPos = endPos; // Move pointer to position measured 100ms ago for (var i = endPos; i > 0 && positions[i] > (self.__lastTouchMove - 100); i -= 3) { startPos = i; } // If start and stop position is identical in a 100ms timeframe, // we cannot compute any useful deceleration. if (startPos !== endPos) { // Compute relative movement between these two points var timeOffset = positions[endPos] - positions[startPos]; var movedLeft = self.__scrollLeft - positions[startPos - 2]; var movedTop = self.__scrollTop - positions[startPos - 1]; // Based on 50ms compute the movement to apply for each render step self.__decelerationVelocityX = movedLeft / timeOffset * (1000 / 60); self.__decelerationVelocityY = movedTop / timeOffset * (1000 / 60); // How much velocity is required to start the deceleration var minVelocityToStartDeceleration = self.options.paging || self.options.snapping ? self.options.decelVelocityThresholdPaging : self.options.decelVelocityThreshold; // Verify that we have enough velocity to start deceleration if (Math.abs(self.__decelerationVelocityX) > minVelocityToStartDeceleration || Math.abs(self.__decelerationVelocityY) > minVelocityToStartDeceleration) { // Deactivate pull-to-refresh when decelerating if (!self.__refreshActive) { self.__startDeceleration(timeStamp); } } } else { self.__scrollingComplete(); } } else if ((timeStamp - self.__lastTouchMove) > 100) { self.__scrollingComplete(); } } else if (self.__decStopped) { // the deceleration was stopped // user flicked the scroll fast, and stop dragging, then did a touchstart to stop the srolling // tell the touchend event code to do nothing, we don't want to actually send a click e.isTapHandled = true; self.__decStopped = false; } // If this was a slower move it is per default non decelerated, but this // still means that we want snap back to the bounds which is done here. // This is placed outside the condition above to improve edge case stability // e.g. touchend fired without enabled dragging. This should normally do not // have modified the scroll positions or even showed the scrollbars though. if (!self.__isDecelerating) { if (self.__refreshActive && self.__refreshStart) { // Use publish instead of scrollTo to allow scrolling to out of boundary position // We don't need to normalize scrollLeft, zoomLevel, etc. here because we only y-scrolling when pull-to-refresh is enabled self.__publish(self.__scrollLeft, -self.__refreshHeight, self.__zoomLevel, true); var d = new Date(); self.refreshStartTime = d.getTime(); if (self.__refreshStart) { self.__refreshStart(); } // for iOS-ey style scrolling if (!ionic.Platform.isAndroid())self.__startDeceleration(); } else { if (self.__interruptedAnimation || self.__isDragging) { self.__scrollingComplete(); } self.scrollTo(self.__scrollLeft, self.__scrollTop, true, self.__zoomLevel); // Directly signalize deactivation (nothing todo on refresh?) if (self.__refreshActive) { self.__refreshActive = false; if (self.__refreshDeactivate) { self.__refreshDeactivate(); } } } } // Fully cleanup list self.__positions.length = 0; }, /* --------------------------------------------------------------------------- PRIVATE API --------------------------------------------------------------------------- */ /** * Applies the scroll position to the content element * * @param left {Number} Left scroll position * @param top {Number} Top scroll position * @param animate {Boolean} Whether animation should be used to move to the new coordinates */ __publish: function(left, top, zoom, animate, wasResize) { var self = this; // Remember whether we had an animation, then we try to continue based on the current "drive" of the animation var wasAnimating = self.__isAnimating; if (wasAnimating) { zyngaCore.effect.Animate.stop(wasAnimating); self.__isAnimating = false; } if (animate && self.options.animating) { // Keep scheduled positions for scrollBy/zoomBy functionality self.__scheduledLeft = left; self.__scheduledTop = top; self.__scheduledZoom = zoom; var oldLeft = self.__scrollLeft; var oldTop = self.__scrollTop; var oldZoom = self.__zoomLevel; var diffLeft = left - oldLeft; var diffTop = top - oldTop; var diffZoom = zoom - oldZoom; var step = function(percent, now, render) { if (render) { self.__scrollLeft = oldLeft + (diffLeft * percent); self.__scrollTop = oldTop + (diffTop * percent); self.__zoomLevel = oldZoom + (diffZoom * percent); // Push values out if (self.__callback) { self.__callback(self.__scrollLeft, self.__scrollTop, self.__zoomLevel, wasResize); } } }; var verify = function(id) { return self.__isAnimating === id; }; var completed = function(renderedFramesPerSecond, animationId, wasFinished) { if (animationId === self.__isAnimating) { self.__isAnimating = false; } if (self.__didDecelerationComplete || wasFinished) { self.__scrollingComplete(); } if (self.options.zooming) { self.__computeScrollMax(); } }; // When continuing based on previous animation we choose an ease-out animation instead of ease-in-out self.__isAnimating = zyngaCore.effect.Animate.start(step, verify, completed, self.options.animationDuration, wasAnimating ? easeOutCubic : easeInOutCubic); } else { self.__scheduledLeft = self.__scrollLeft = left; self.__scheduledTop = self.__scrollTop = top; self.__scheduledZoom = self.__zoomLevel = zoom; // Push values out if (self.__callback) { self.__callback(left, top, zoom, wasResize); } // Fix max scroll ranges if (self.options.zooming) { self.__computeScrollMax(); } } }, /** * Recomputes scroll minimum values based on client dimensions and content dimensions. */ __computeScrollMax: function(zoomLevel) { var self = this; if (zoomLevel == null) { zoomLevel = self.__zoomLevel; } self.__maxScrollLeft = Math.max((self.__contentWidth * zoomLevel) - self.__clientWidth, 0); self.__maxScrollTop = Math.max((self.__contentHeight * zoomLevel) - self.__clientHeight, 0); if (!self.__didWaitForSize && !self.__maxScrollLeft && !self.__maxScrollTop) { self.__didWaitForSize = true; self.__waitForSize(); } }, /** * If the scroll view isn't sized correctly on start, wait until we have at least some size */ __waitForSize: function() { var self = this; clearTimeout(self.__sizerTimeout); var sizer = function() { self.resize(true); }; sizer(); self.__sizerTimeout = setTimeout(sizer, 500); }, /* --------------------------------------------------------------------------- ANIMATION (DECELERATION) SUPPORT --------------------------------------------------------------------------- */ /** * Called when a touch sequence end and the speed of the finger was high enough * to switch into deceleration mode. */ __startDeceleration: function() { var self = this; if (self.options.paging) { var scrollLeft = Math.max(Math.min(self.__scrollLeft, self.__maxScrollLeft), 0); var scrollTop = Math.max(Math.min(self.__scrollTop, self.__maxScrollTop), 0); var clientWidth = self.__clientWidth; var clientHeight = self.__clientHeight; // We limit deceleration not to the min/max values of the allowed range, but to the size of the visible client area. // Each page should have exactly the size of the client area. self.__minDecelerationScrollLeft = Math.floor(scrollLeft / clientWidth) * clientWidth; self.__minDecelerationScrollTop = Math.floor(scrollTop / clientHeight) * clientHeight; self.__maxDecelerationScrollLeft = Math.ceil(scrollLeft / clientWidth) * clientWidth; self.__maxDecelerationScrollTop = Math.ceil(scrollTop / clientHeight) * clientHeight; } else { self.__minDecelerationScrollLeft = 0; self.__minDecelerationScrollTop = 0; self.__maxDecelerationScrollLeft = self.__maxScrollLeft; self.__maxDecelerationScrollTop = self.__maxScrollTop; if (self.__refreshActive) self.__minDecelerationScrollTop = self.__refreshHeight * -1; } // Wrap class method var step = function(percent, now, render) { self.__stepThroughDeceleration(render); }; // How much velocity is required to keep the deceleration running self.__minVelocityToKeepDecelerating = self.options.snapping ? 4 : 0.1; // Detect whether it's still worth to continue animating steps // If we are already slow enough to not being user perceivable anymore, we stop the whole process here. var verify = function() { var shouldContinue = Math.abs(self.__decelerationVelocityX) >= self.__minVelocityToKeepDecelerating || Math.abs(self.__decelerationVelocityY) >= self.__minVelocityToKeepDecelerating; if (!shouldContinue) { self.__didDecelerationComplete = true; //Make sure the scroll values are within the boundaries after a bounce, //not below 0 or above maximum if (self.options.bouncing && !self.__refreshActive) { self.scrollTo( Math.min( Math.max(self.__scrollLeft, 0), self.__maxScrollLeft ), Math.min( Math.max(self.__scrollTop, 0), self.__maxScrollTop ), self.__refreshActive ); } } return shouldContinue; }; var completed = function() { self.__isDecelerating = false; if (self.__didDecelerationComplete) { self.__scrollingComplete(); } // Animate to grid when snapping is active, otherwise just fix out-of-boundary positions if (self.options.paging) { self.scrollTo(self.__scrollLeft, self.__scrollTop, self.options.snapping); } }; // Start animation and switch on flag self.__isDecelerating = zyngaCore.effect.Animate.start(step, verify, completed); }, /** * Called on every step of the animation * * @param inMemory {Boolean} Whether to not render the current step, but keep it in memory only. Used internally only! */ __stepThroughDeceleration: function(render) { var self = this; // // COMPUTE NEXT SCROLL POSITION // // Add deceleration to scroll position var scrollLeft = self.__scrollLeft + self.__decelerationVelocityX;// * self.options.deceleration); var scrollTop = self.__scrollTop + self.__decelerationVelocityY;// * self.options.deceleration); // // HARD LIMIT SCROLL POSITION FOR NON BOUNCING MODE // if (!self.options.bouncing) { var scrollLeftFixed = Math.max(Math.min(self.__maxDecelerationScrollLeft, scrollLeft), self.__minDecelerationScrollLeft); if (scrollLeftFixed !== scrollLeft) { scrollLeft = scrollLeftFixed; self.__decelerationVelocityX = 0; } var scrollTopFixed = Math.max(Math.min(self.__maxDecelerationScrollTop, scrollTop), self.__minDecelerationScrollTop); if (scrollTopFixed !== scrollTop) { scrollTop = scrollTopFixed; self.__decelerationVelocityY = 0; } } // // UPDATE SCROLL POSITION // if (render) { self.__publish(scrollLeft, scrollTop, self.__zoomLevel); } else { self.__scrollLeft = scrollLeft; self.__scrollTop = scrollTop; } // // SLOW DOWN // // Slow down velocity on every iteration if (!self.options.paging) { // This is the factor applied to every iteration of the animation // to slow down the process. This should emulate natural behavior where // objects slow down when the initiator of the movement is removed var frictionFactor = self.options.deceleration; self.__decelerationVelocityX *= frictionFactor; self.__decelerationVelocityY *= frictionFactor; } // // BOUNCING SUPPORT // if (self.options.bouncing) { var scrollOutsideX = 0; var scrollOutsideY = 0; // This configures the amount of change applied to deceleration/acceleration when reaching boundaries var penetrationDeceleration = self.options.penetrationDeceleration; var penetrationAcceleration = self.options.penetrationAcceleration; // Check limits if (scrollLeft < self.__minDecelerationScrollLeft) { scrollOutsideX = self.__minDecelerationScrollLeft - scrollLeft; } else if (scrollLeft > self.__maxDecelerationScrollLeft) { scrollOutsideX = self.__maxDecelerationScrollLeft - scrollLeft; } if (scrollTop < self.__minDecelerationScrollTop) { scrollOutsideY = self.__minDecelerationScrollTop - scrollTop; } else if (scrollTop > self.__maxDecelerationScrollTop) { scrollOutsideY = self.__maxDecelerationScrollTop - scrollTop; } // Slow down until slow enough, then flip back to snap position if (scrollOutsideX !== 0) { var isHeadingOutwardsX = scrollOutsideX * self.__decelerationVelocityX <= self.__minDecelerationScrollLeft; if (isHeadingOutwardsX) { self.__decelerationVelocityX += scrollOutsideX * penetrationDeceleration; } var isStoppedX = Math.abs(self.__decelerationVelocityX) <= self.__minVelocityToKeepDecelerating; //If we're not heading outwards, or if the above statement got us below minDeceleration, go back towards bounds if (!isHeadingOutwardsX || isStoppedX) { self.__decelerationVelocityX = scrollOutsideX * penetrationAcceleration; } } if (scrollOutsideY !== 0) { var isHeadingOutwardsY = scrollOutsideY * self.__decelerationVelocityY <= self.__minDecelerationScrollTop; if (isHeadingOutwardsY) { self.__decelerationVelocityY += scrollOutsideY * penetrationDeceleration; } var isStoppedY = Math.abs(self.__decelerationVelocityY) <= self.__minVelocityToKeepDecelerating; //If we're not heading outwards, or if the above statement got us below minDeceleration, go back towards bounds if (!isHeadingOutwardsY || isStoppedY) { self.__decelerationVelocityY = scrollOutsideY * penetrationAcceleration; } } } }, /** * calculate the distance between two touches * @param {Touch} touch1 * @param {Touch} touch2 * @returns {Number} distance */ __getDistance: function getDistance(touch1, touch2) { var x = touch2.pageX - touch1.pageX, y = touch2.pageY - touch1.pageY; return Math.sqrt((x * x) + (y * y)); }, /** * calculate the scale factor between two touchLists (fingers) * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out * @param {Array} start * @param {Array} end * @returns {Number} scale */ __getScale: function getScale(start, end) { // need two fingers... if (start.length >= 2 && end.length >= 2) { return this.__getDistance(end[0], end[1]) / this.__getDistance(start[0], start[1]); } return 1; } }); ionic.scroll = { isScrolling: false, lastTop: 0 }; })(ionic); |