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247 | 2
| var registerComponent = require('../core/component').registerComponent;
var bind = require('../utils/bind');
var isControllerPresent = require('../utils/tracked-controls').isControllerPresent;
var TOUCH_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-';
var TOUCH_CONTROLLER_MODEL_OBJ_URL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.obj';
var TOUCH_CONTROLLER_MODEL_OBJ_MTL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.mtl';
var TOUCH_CONTROLLER_MODEL_OBJ_URL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.obj';
var TOUCH_CONTROLLER_MODEL_OBJ_MTL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.mtl';
var GAMEPAD_ID_PREFIX = 'Oculus Touch';
var PIVOT_OFFSET = {x: 0, y: -0.015, z: 0.04};
// currently, browser bugs prevent capacitive touch events from firing on trigger and grip;
// however those have analog values, and this (below button-down values) can be used to fake them
var EMULATED_TOUCH_THRESHOLD = 0.001;
/**
* Oculus Touch Controls Component
* Interfaces with Oculus Touch controllers and maps Gamepad events to
* common controller buttons: trackpad, trigger, grip, menu and system
* It loads a controller model and highlights the pressed buttons
*/
module.exports.Component = registerComponent('oculus-touch-controls', {
schema: {
hand: {default: 'left'},
buttonColor: {type: 'color', default: '#999'}, // Off-white.
buttonTouchColor: {type: 'color', default: '#8AB'},
buttonHighlightColor: {type: 'color', default: '#2DF'}, // Light blue.
model: { default: true },
rotationOffset: {default: 0} // no default offset; -999 is sentinel value to auto-determine based on hand
},
// buttonId
// 0 - thumbstick
// 1 - trigger ( intensity value from 0.5 to 1 )
// 2 - grip
// 3 - menu ( dispatch but better for menu options )
// 4 - system ( never dispatched on this layer )
mapping: {
'left': {
axis0: 'thumbstick',
axis1: 'thumbstick',
button0: 'thumbstick',
button1: 'trigger',
button2: 'grip',
button3: 'X',
button4: 'Y',
button5: 'surface'
},
'right': {
axis0: 'thumbstick',
axis1: 'thumbstick',
button0: 'thumbstick',
button1: 'trigger',
button2: 'grip',
button3: 'A',
button4: 'B',
button5: 'surface'
}
},
bindMethods: function () {
this.onModelLoaded = bind(this.onModelLoaded, this);
this.onControllersUpdate = bind(this.onControllersUpdate, this);
this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
},
init: function () {
var self = this;
this.animationActive = 'pointing';
this.onButtonChanged = bind(this.onButtonChanged, this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); };
this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); };
this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); };
this.controllerPresent = false;
this.everGotGamepadEvent = false;
this.lastControllerCheck = 0;
this.previousButtonValues = {};
this.bindMethods();
this.isControllerPresent = isControllerPresent; // to allow mock
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('model-loaded', this.onModelLoaded);
el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
window.addEventListener('gamepadconnected', this.checkIfControllerPresent, false);
window.addEventListener('gamepaddisconnected', this.checkIfControllerPresent, false);
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('model-loaded', this.onModelLoaded);
el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
window.removeEventListener('gamepadconnected', this.checkIfControllerPresent, false);
window.removeEventListener('gamepaddisconnected', this.checkIfControllerPresent, false);
},
checkIfControllerPresent: function () {
var data = this.data;
var isPresent = this.isControllerPresent(this.el.sceneEl, GAMEPAD_ID_PREFIX, { hand: data.hand });
if (isPresent === this.controllerPresent) { return; }
this.controllerPresent = isPresent;
if (isPresent) { this.injectTrackedControls(); } // inject track-controls
},
play: function () {
this.checkIfControllerPresent();
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
},
updateControllerModel: function () {
var objUrl, mtlUrl;
if (!this.data.model) { return; }
if (this.data.hand === 'right') {
objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_R + ')';
mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_R + ')';
} else {
objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_L + ')';
mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_L + ')';
}
this.el.setAttribute('obj-model', {obj: objUrl, mtl: mtlUrl});
},
injectTrackedControls: function () {
var el = this.el;
var data = this.data;
var isRightHand = data.hand === 'right';
// since each hand is named differently, avoid enumeration
el.setAttribute('tracked-controls', {
id: isRightHand ? 'Oculus Touch (Right)' : 'Oculus Touch (Left)',
controller: 0,
rotationOffset: data.rotationOffset !== -999 ? data.rotationOffset : isRightHand ? -90 : 90
});
this.updateControllerModel();
},
onControllersUpdate: function () {
if (!this.everGotGamepadEvent) { this.checkIfControllerPresent(); }
},
// currently, browser bugs prevent capacitive touch events from firing on trigger and grip;
// however those have analog values, and this (below button-down values) can be used to fake them
isEmulatedTouchEvent: function (analogValue) {
return analogValue && (analogValue >= EMULATED_TOUCH_THRESHOLD);
},
onButtonChanged: function (evt) {
var button = this.mapping[this.data.hand]['button' + evt.detail.id];
var buttonMeshes = this.buttonMeshes;
var isPreviousValueEmulatedTouch;
var analogValue;
var isEmulatedTouch;
// at the moment, if trigger or grip,
// touch events aren't happening (touched is stuck true);
// synthesize touch events from very low analog values
if (button !== 'trigger' && button !== 'grip') { return; }
analogValue = evt.detail.state.value;
isPreviousValueEmulatedTouch = this.isEmulatedTouchEvent(this.previousButtonValues[button]);
this.previousButtonValues[button] = analogValue;
isEmulatedTouch = this.isEmulatedTouchEvent(analogValue);
if (isEmulatedTouch !== isPreviousValueEmulatedTouch) {
(isEmulatedTouch ? this.onButtonTouchStart : this.onButtonTouchEnd)(evt);
}
if (!buttonMeshes) { return; }
if (button === 'trigger' && buttonMeshes.trigger) {
buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 24);
}
if (button === 'grip' && buttonMeshes.grip) {
buttonMeshes.grip.rotation.y = (this.data.hand === 'left' ? -1 : 1) * analogValue * (Math.PI / 60);
}
},
onModelLoaded: function (evt) {
var controllerObject3D = evt.detail.model;
var buttonMeshes;
if (!this.data.model) { return; }
var leftHand = this.data.hand === 'left';
buttonMeshes = this.buttonMeshes = {};
buttonMeshes.grip = controllerObject3D.getObjectByName(leftHand ? 'buttonHand_oculus-touch-controller-left.004' : 'buttonHand_oculus-touch-controller-right.005');
buttonMeshes.thumbstick = controllerObject3D.getObjectByName(leftHand ? 'stick_oculus-touch-controller-left.007' : 'stick_oculus-touch-controller-right.004');
buttonMeshes.trigger = controllerObject3D.getObjectByName(leftHand ? 'buttonTrigger_oculus-touch-controller-left.005' : 'buttonTrigger_oculus-touch-controller-right.006');
buttonMeshes.X = controllerObject3D.getObjectByName('buttonX_oculus-touch-controller-left.002');
buttonMeshes.A = controllerObject3D.getObjectByName('buttonA_oculus-touch-controller-right.002');
buttonMeshes.Y = controllerObject3D.getObjectByName('buttonY_oculus-touch-controller-left.001');
buttonMeshes.B = controllerObject3D.getObjectByName('buttonB_oculus-touch-controller-right.003');
// Offset pivot point
controllerObject3D.position = PIVOT_OFFSET;
},
onButtonEvent: function (id, evtName) {
var buttonName = this.mapping[this.data.hand]['button' + id];
var i;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.el.emit(buttonName[i] + evtName);
}
} else {
this.el.emit(buttonName + evtName);
}
this.updateModel(buttonName, evtName);
},
updateModel: function (buttonName, evtName) {
var i;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.updateButtonModel(buttonName[i], evtName);
}
} else {
this.updateButtonModel(buttonName, evtName);
}
},
updateButtonModel: function (buttonName, state) {
var color = (state === 'up' || state === 'touchend') ? this.data.buttonColor : state === 'touchstart' ? this.data.buttonTouchColor : this.data.buttonHighlightColor;
var buttonMeshes = this.buttonMeshes;
if (!this.data.model) { return; }
if (buttonMeshes && buttonMeshes[buttonName]) {
buttonMeshes[buttonName].material.color.set(color);
}
}
});
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